Posts Tagged ‘Source Code

window.google_analytics_uacct = “UA-2281360-3″; As part of the QuakeCon festivities, id’s John Carmack revealed something that should excite the modding community: source code. Authors can now access source code for both Splash Damage’s multiplayer-focused Wolfenstein: Enemy Territory and 2001′s series reboot, Return to Castle Wolfenstein, through id’s FTP, which we’ve linked below. Both games’ sources are [...]

window.google_analytics_uacct = “UA-2281360-3″; Lewis, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart’s [...]

window.google_analytics_uacct = “UA-2281360-3″; Attn. would-be indie devs: World of Goo creators 2D Boy, as they gear up to develop their next game, have just released this simple open-source framework for rapid prototyping, a process which 2D Boy Kyle Gabler notably employed to create the original Tower of Goo at the Experimental Gameplay Project. The framework, [...]