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	<title>Gamr Src &#187; road rash</title>
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		<title>EA&#8217;s Road Rash Reboot, Oliver Twist Game Could Have Looked Like This [Electronic Arts]</title>
		<link>http://gamrsrc.com/eas-road-rash-reboot-oliver-twist-game-could-have-looked-like-this-electronic-arts.html</link>
		<comments>http://gamrsrc.com/eas-road-rash-reboot-oliver-twist-game-could-have-looked-like-this-electronic-arts.html#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:40:00 +0000</pubDate>
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				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Ea]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Oliver Twist]]></category>
		<category><![CDATA[road rash]]></category>

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		<description><![CDATA[Road Rash fans are likely aware that Electronic Arts has flirted with reviving the violent racer on &#8220;next-gen&#8221; platforms, a project that has reared its head in video and trademark form. But did you know that EA was also working on an Oliver Twist game? It got at least as far as the concept art [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_oliver_twist.jpg" alt="" width="500" /><a title="Click here to read more posts tagged #roadrash" href="http://kotaku.com/tag/roadrash/" rel='nofollow'>Road Rash</a> fans are likely aware that <a title="Click here to read more posts tagged #electronicarts" href="http://kotaku.com/tag/electronicarts/" rel='nofollow'>Electronic Arts</a> has <a href="http://kotaku.com/361476/road-rash-returns-sounds-like-it-%5Bupdate%5D" rel='nofollow'>flirted with</a> reviving the violent racer on &#8220;next-gen&#8221; platforms, a project that has reared its head in <a href="http://kotaku.com/5378332/see-the-road-rash-hd-that-may-never-be" rel='nofollow'>video</a> and <a href="http://kotaku.com/5335354/ea-trademarks-populous-road-rash--squeal-wing-commander" rel='nofollow'>trademark</a> form. But did you know that EA was also working on an <a title="Click here to read more posts tagged #olivertwist" href="http://kotaku.com/tag/olivertwist/" rel='nofollow'>Oliver Twist</a> game?</p>
<p>It got at least as far as the <a title="Click here to read more posts tagged #conceptart" href="http://kotaku.com/tag/conceptart/" rel='nofollow'>concept art</a> stage, according to old artwork from concept designer <a href="http://dearsleyart.blogspot.com" rel='nofollow' rel='nofollow'>Ross Dearsley</a> unearthed by the man who prefers to be called <a href="http://supererogatory.tumblr.com/post/372118555" rel='nofollow' rel='nofollow'>superannuation</a>. Dearsley&#8217;s concepts cover all manner of Electronic Arts project, from the unreleased Syndicate and Gunhead to something called Hurikan to other unnamed projects.</p>
<p>Let&#8217;s take a peek at the unannounced, potentially aborted Road Rash.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/02/road_rash.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_road_rash.jpg" alt="" width="500" /></a></p>
<p>Dearsley&#8217;s notes says that he was focusing on &#8220;ease of differentiation&#8221; in his character concepts for a new Road Rash, with bikers of all shapes, sizes and visual personalities. There&#8217;s not much here beyond clothing studies and loose sketches of big, bulky and portly characters, but they certainly do nail &#8220;ease of differentiation.</p>
<p>And, to add to the list of literary works turned video games, Dearsley&#8217;s concepts out a game concept based on Oliver Twist.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/02/twist_concept.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_twist_concept.jpg" alt="" width="500" /></a></p>
<p>Looks a bit like a kid&#8217;s version of Assassin&#8217;s Creed, but with one potentially interesting concept mentioned in the notes, Oliver&#8217;s hunger levels affecting his pose and animation and, I assume, his vitality. Dearsley&#8217;s concepts show off Fagin, multiple versions of Oliver and the Bowstreet Runners.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/02/arthur.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_arthur.jpg" alt="" width="500" /></a></p>
<p>The artist has concept art from another project, something &#8220;Arthurian&#8221; from 2007, also for Electronic Arts, on his personal blog. He notes that one of the project&#8217;s &#8220;key visual elements was to be the scale difference between &#8216;normal&#8217; people and the gigantic armoured knights.&#8221;</p>
<p>Seems EA is quite taken with building IP upon already existing work without those costly licensing fees. Shame that some of this stuff never saw the light of day. Another opportunity to work in &#8220;Dickensian&#8221; into a post lost.</p>
<p><a href="http://dearsleyart.blogspot.com/" rel='nofollow' rel='nofollow'>Ross Dearsley</a> [Blogspot via <a href="http://supererogatory.tumblr.com/post/372118555" rel='nofollow' rel='nofollow'>superannuation</a></p>
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