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	<title>Gamr Src &#187; platformer</title>
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	<description>Gaming News &#38; Gaming Culture from the Source</description>
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		<title>LittleBigPlanet 2 moving from &#039;platformer&#039; to &#039;platform&#039;</title>
		<link>http://gamrsrc.com/littlebigplanet-2-moving-from-platformer-to-platform.html</link>
		<comments>http://gamrsrc.com/littlebigplanet-2-moving-from-platformer-to-platform.html#comments</comments>
		<pubDate>Mon, 10 May 2010 18:00:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[little big planet]]></category>
		<category><![CDATA[little big planet 2]]></category>
		<category><![CDATA[media molecule]]></category>
		<category><![CDATA[platformer]]></category>

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		<description><![CDATA[This month&#8217;s most exciting reveal: Media Molecule have officially debuted the first video of their sequel to the PS3&#8242;s fully customizable arts&#38;craft-y game LittleBigPlanet. With a clever and appropriate turn of phrase, the Molecules say the sequel will bring the game from a &#8220;platformer&#8221; to a &#8220;platform for games&#8221;, and have backed that up with [...]]]></description>
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<p>This month&#8217;s most exciting reveal: <a href="http://www.mediamolecule.com/" rel='nofollow'>Media Molecule</a> have <a href="http://www.littlebigplanet.com/en-gb/2/" rel='nofollow'>officially debuted</a> the first video of their sequel to the PS3&#8242;s fully customizable arts&amp;craft-y game <em>LittleBigPlanet</em>. With a clever and appropriate turn of phrase, the Molecules say the sequel will bring the game from a &#8220;platformer&#8221; to a &#8220;platform for games&#8221;, and have backed that up with quick looks at top-down racers and functional clones of arcade games like <em>Space Invaders, Breakout</em> and <em>Puzzle Bobble</em>.</p>
<p>Essentially, then, it&#8217;s taken a giant leap further to being your best living-room intro course to the wider world of game design, and has the added benefit of carrying over the millions of existing user-created levels and continuing to effortlessly capture that safety-scissors-cut and sticker-plastered childhood nostalgia. See Eurogamer&#8217;s <a href="http://www.eurogamer.net/articles/littlebigplanet-2-first-preview" rel='nofollow'>excellent and extensive preview from this weekend&#8217;s live unveiling</a> for more details.</p>
<p><em><a href="http://www.littlebigplanet.com/en-gb/2/" rel='nofollow'>LittleBigPlanet 2</a></em> [Media Molecule]</p>
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		<title>Trailer: Closure (Tyler Glaiel, Jon Schubbe)</title>
		<link>http://gamrsrc.com/trailer-closure-tyler-glaiel-jon-schubbe.html</link>
		<comments>http://gamrsrc.com/trailer-closure-tyler-glaiel-jon-schubbe.html#comments</comments>
		<pubDate>Sun, 17 Jan 2010 07:20:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Closure]]></category>
		<category><![CDATA[platformer]]></category>

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		<description><![CDATA[<p align="center"><embed src="http://www.youtube-nocookie.com/v/LReX8EioAC4&#38;hl=en_US&#38;fs=1&#38;rel=0&#38;hd=1" allowScriptAccess="never" allowFullScreen="true" width="480" height="295" wmode="transparent" type="application/x-shockwave-flash"></embed></p>

<p><br />
The first official trailer for Tyler Glaiel and Jon Schubbe's <a href="http://www.closuregame.com/">Closure</a> is out, a puzzle platformer that is scheduled to be released for both Windows and Mac platforms sometime in 2011. An IndieCade <a href="http://www.indiecade.com/index.php?/blog/entries/indiecade-applauds-2009-finalists-and-awardees/">Gameplay Innovation award</a> winner and a PAX 10 showcase selection, Closure is also an <a href="http://www.igf.com/02finalists.html">IGF finalist</a> in the Excellence in Audio, Technical and Nuovo Award categories this year.</p><p> <br />
<p align="center"><embed src="http://www.youtube-nocookie.com/v/0ELUuncInPQ&#38;hl=en_US&#38;fs=1&#38;rel=0&#38;hd=1" allowScriptAccess="never" allowFullScreen="true" width="480" height="295" wmode="transparent" type="application/x-shockwave-flash"></embed></p></p>

<p align="center"><em><a href="http://www.youtube.com/watch?v=0ELUuncInPQ">Closure: PAX demo</a></em></p>]]></description>
			<content:encoded><![CDATA[<p align="center"><embed src="http://www.youtube-nocookie.com/v/LReX8EioAC4&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowScriptAccess="never" allowFullScreen="true" width="480" height="295" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
<p>
The first official trailer for Tyler Glaiel and Jon Schubbe&#8217;s <a href="http://www.closuregame.com/" rel='nofollow'>Closure</a> is out, a puzzle platformer that is scheduled to be released for both Windows and Mac platforms sometime in 2011. An IndieCade <a href="http://www.indiecade.com/index.php?/blog/entries/indiecade-applauds-2009-finalists-and-awardees/" rel='nofollow'>Gameplay Innovation award</a> winner and a PAX 10 showcase selection, Closure is also an <a href="http://www.igf.com/02finalists.html" rel='nofollow'>IGF finalist</a> in the Excellence in Audio, Technical and Nuovo Award categories this year.</p>
<p></p>
<p align="center"><embed src="http://www.youtube-nocookie.com/v/0ELUuncInPQ&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowScriptAccess="never" allowFullScreen="true" width="480" height="295" wmode="transparent" type="application/x-shockwave-flash"></embed></p>
</p>
<p align="center"><em><a href="http://www.youtube.com/watch?v=0ELUuncInPQ" rel='nofollow'>Closure: PAX demo</a></em></p>
]]></content:encoded>
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		<title>Feature: Top Freeware Platformers 2009</title>
		<link>http://gamrsrc.com/feature-top-freeware-platformers-2009.html</link>
		<comments>http://gamrsrc.com/feature-top-freeware-platformers-2009.html#comments</comments>
		<pubDate>Tue, 12 Jan 2010 08:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[Platformers]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[[From now until mid-January, IndieGames.com: The Weblog will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Shoot 'em Ups, Top 10 Puzzle Games, Top 10 Browser Platformers] The fourth of our in-depth 2009 Best Of Features [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0pt 0pt 10px 10px; float: right; width: 200px; height: 200px;" src="http://www.indiegames.com/blog/images/indiegames/journey2a.png" border="0" alt="" /><em>[From now until mid-January, <a href="http://www.indiegames.com/blog" rel='nofollow'>IndieGames.com: The Weblog</a> will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: <a href="http://www.indiegames.com/blog/2009/12/feature_top_freeware_shoot_em.html" rel='nofollow'>Top 10 Shoot 'em Ups</a>, <a href="http://www.indiegames.com/blog/2010/01/feature_top_freeware_puzzle_ga.html" rel='nofollow'>Top 10 Puzzle Games</a>, <a href="http://www.indiegames.com/blog/2010/01/feature_top_browser_platformer.html" rel='nofollow'>Top 10 Browser Platformers</a>]</em></p>
<p>The fourth of our in-depth <a href="http://www.indiegames.com/features/" rel='nofollow'>2009 Best Of Features</a> here on the IndieGames.com blog (after the <a href="http://www.indiegames.com/blog/2009/12/the_best_of_2009_top_10_indie.html" rel='nofollow'>overall Top 10</a> we did for Gamasutra and the <a href="http://www.indiegames.com/blog/2009/12/10_indie_games_to_watch_out_fo.html" rel='nofollow'>10 Indie Games for &#8217;10</a> article), we&#8217;re proud to present twenty of the best freeware platformers released in 2009.</p>
<p>2D platformers make up a large portion of freeware indie games, and if you&#8217;re looking for the next <em>Cave Story</em>, <em>Knytt</em> or <em>Spelunky</em>, then there&#8217;s no better place to start than here &#8211; our selection of the freshest platform games released in 2009 for your enjoyment.</p>
<p>(You can also access <a href="http://www.indiegames.com/features/index.php?c=pl&amp;y=2009&amp;gid=0" rel='nofollow'>the full 2009 Top Freeware Platformers chart</a> &#8212; with extra screenshots and information &#8212; as part of the <a href="http://www.indiegames.com/features/" rel='nofollow'>IndieGames.com Features section</a>, which includes indie game charts from 2006 to 2008.)</p>
<p>Here are the top freeware downloadable platformers of the year:</p>
<p><img style="width: 478px; height: 330px;" src="http://www.indiegames.com/blog/images/timw/takishaw3a.png" border="0" alt="" /></p>
<p><strong>20. <em><a href="http://www.overboyagain.com/2009/12/takishawa-is-dead.html" rel='nofollow'>Takishawa is Dead</a></em> (Andrew Brophy) [Windows, freeware] </strong></p>
<p><em>Takishawa is Dead</em> is a difficult 3D platformer created by Andrew Brophy, where players are sent on a quest to find the aforementioned individual who is hiding in a world filled with dangerous pitfalls and traps.</p>
<p>The game is a rather short one, and players aren&#8217;t really expected to use more than five or six different save points throughout their adventure.</p>
<p><img style="width: 478px; height: 270px;" src="http://www.indiegames.com/blog/images/timw/dtuningf5a.png" border="0" alt="" /></p>
<p><strong>19. <em><a href="http://www.devilstuningfork.com/index.php" rel='nofollow'>Devil&#8217;s Tuning Fork</a></em> (DePaul Game Elites) [Windows, freeware]</strong></p>
<p><em>Devil&#8217;s Tuning Fork</em> is an exploration game viewed from a first-person perspective, where you play as a child trapped in an alternate reality after catching a strange illness and falling into a coma. The unknown world is a dark one and has no illumination, but a tuning fork that you find at the start of your adventure can be used to feel your way around the maze of rooms and platforms.</p>
<p><strong>18. <em><a href="http://gamejolt.com/freeware/games/platformer/being-struck-by-lightning-is-probably-the-best-way-that-you-could-die-on-account-of-all-of-it-s-awesomeness/322/" rel='nofollow'>Being Struck By Lightning&#8230;</a></em> (Scapegoat Software) [Windows, freeware]</strong></p>
<p>There&#8217;s no way that you can pass a game by that has the title <em>&#8216;Being Struck By Lightning is Probably the Best Way That You Could Die On Account of All of It&#8217;s Awesomeness</em>&#8216; and not try it out.</p>
<p>Gameplay-wise, the game extends about as far at its name in terms of sheer agonising design. Initially simple, the combination of tight jumping and evil level design make this the most keyboard-bashing experience I&#8217;ve had in a while. It&#8217;s worth holding out and playing on when you feel like you can&#8217;t take anymore, just to see how utterly harsh it really gets.</p>
<p><strong>17. <em><a href="http://wewantyou.quicksandgames.com/index2.php" rel='nofollow'>We Want YOU</a></em> (Quicksand Games) [Windows, freeware]</strong></p>
<p><em>We Want YOU</em> is a &#8216;satirical, procedurally-generated war platformer&#8217; which simultaneously tells you &#8216;War is Fun!&#8217; while throwing in news now and again of how many people have died and why you really shouldn&#8217;t be enjoying yourself. After being air-lifted in, it&#8217;s your job to drop through the various areas, killing any threats and staying alive.</p>
<p>There&#8217;s not much to it other than that, but there are lots of nice touches. For example, the title screen and the end of game screen look nearly identical, apart from the fact that in the end of game screen you are, well, dead. Of course, as the game suggests, this isn&#8217;t about who wins or loses &#8211; it&#8217;s about being a hero, soldier!</p>
<p><strong>16. <em><a href="http://gamejolt.com/freeware/games/platformer/saut/1043/" rel='nofollow'>Saut</a></em> (Mabi Games) [Windows, freeware]</strong></p>
<p>Created for the Game Jolt&#8217;s Minimal Contest, <em>Saut</em> is a dark platformer in which you need to tactically time your jumps so as not to end up down one of the many pits &#8211; using only one button, of course. Oh, and it&#8217;s amazing fun.</p>
<p>Graphically it reminded me a lot of Boss Baddie&#8217;s <em>Lunnye Devitsy</em> &#8211; there&#8217;s a lovely atmosphere about it all, especially helped along by the great soundtrack. Give it a try.</p>
<p><img style="width: 478px; height: 280px;" src="http://www.indiegames.com/blog/images/timw/descent3a.png" border="0" alt="" /></p>
<p><strong>15. <em><a href="http://gmc.yoyogames.com/index.php?showtopic=417180" rel='nofollow'>Descent</a></em> (Ted Lauterbach) [Windows, freeware]</strong></p>
<p><em>Descent</em> is a retro 2D platformer created by the developer of the <em>Visit</em> series, where complicated moves such as air jumps, spring jumps and ledge grabbing must be mastered if you are to stand any chance of completing the game. Players assume control over an unnamed character who has to explore winding corridors and climb down pits, so that he or she could discover what lies at the bottom of this massive cave.</p>
<p><img style="width: 478px; height: 330px;" src="http://www.indiegames.com/blog/images/timw/manipula3a.png" border="0" alt="" /></p>
<p><strong>14. <em><a href="http://koti.mbnet.fi/erkkavir/themanipulator.php" rel='nofollow'>The Manipulator</a></em> (Virtanen Games) [Windows, freeware]</strong></p>
<p><em>The Manipulator</em> is a 2D puzzle platformer created by Virtanen Games, developer of <em>Seven Minutes</em> and <em>Virtual Silence</em>. In it, you play a psychic who has the ability to control the minds of others and influence them to carry out your orders.</p>
<p>There are multiple endings to discover in this game.</p>
<p><img style="width: 478px; height: 330px;" src="http://www.indiegames.com/blog/images/timw/ablue5a.png" border="0" alt="" /></p>
<p><strong>13. <em><a href="http://gmc.yoyogames.com/index.php?showtopic=412818" rel='nofollow'>Assassin Blue</a></em> (Banov) [Windows, freeware]</strong></p>
<p><em>Assassin Blue</em> is a 2D platformer with combat elements, consisting of twelve levels split evenly between four distinct areas to explore. In the game, players assume control over a sword-wielding hitman who must carry out a series of missions for his superior. This naturally translates to a lot of jumping, climbing and fighting as you make your way past hordes of henchmen leading up to the commander of each resistance group.</p>
<p><img style="width: 478px; height: 359px;" src="http://www.indiegames.com/blog/images/timw/focus5a.png" border="0" alt="" /></p>
<p><strong>12. <em><a href="http://www.venbrux.com/blog/?p=107" rel='nofollow'>Focus</a></em> (Jesse Venbrux) [Windows, freeware]</strong></p>
<p>In <em>Focus</em> you find yourself trapped in a cave full of traps and robots that fire missiles at you on sight. You will learn a skill called &#8216;focus mode&#8217; early in the game, which can be used to teleport yourself anywhere inside a blue circle. Some momentum is applied as well, but the longer you hold the focus button the smaller the circle becomes, hence your teleport range will shrink until it is no longer possible to perform the feat. The focus field also causes everything inside the circle to move in slow motion, and focus power is regained by not using it for a couple of seconds.</p>
<p>Players who complete the game will receive a rank and a medal to honour their achievement, although some might find the game a bit too challenging because of random elements such as the behavior of falling debris and homing missiles.</p>
<p><img style="width: 478px; height: 359px;" src="http://www.indiegames.com/blog/images/timw/towerh2a.png" border="0" alt="" /></p>
<p><strong>11. <em><a href="http://askiisoft.com/" rel='nofollow'>Tower of Heaven</a></em> (Askiisoft) [Windows, freeware]</strong></p>
<p>Askiisoft&#8217;s <em>Tower of Heaven</em> is a wonderful platformer which will have you tearing large chunks of hair &#8211; nay, SKIN &#8211; from your cranium. Your task is to ascend said tower, but a mysterious power which resides at the top is doing everything it can to make sure you don&#8217;t succeed. The introduction of the &#8216;Book of Laws&#8217; early on ramps the difficulty up tenfold. Oh, and there&#8217;s a time limit too.</p>
<p>Special mention should go to Flashy Goodness, whose provided soundtrack is simply amazing. It really gels well with the general feel of the entire experience. Prepare to shout OH COME ON many, many times.</p>
<p><img style="width: 478px; height: 315px;" src="http://www.indiegames.com/blog/images/timw/excavato3a.png" border="0" alt="" /></p>
<p><strong>10. <em><a href="http://hempuli.com/EX/" rel='nofollow'>Excavatorrr</a></em> (Hempuli) [Windows, freeware] </strong></p>
<p>In <em>Excavatorrr</em> you play as an adventurer who is searching for rare treasures in an unexplored network of caves, equipped with only a pickaxe and some starting items strewn on the floor. Maps are procedurally generated every time you start a new game, and you can only replenish items or offload treasures for cash back at the shop (press up at the entrance) on the surface.</p>
<p><img style="width: 478px; height: 359px;" src="http://www.indiegames.com/blog/images/timw/holdover5a.png" border="0" alt="" /></p>
<p><strong>9. <em><a href="http://www.foxeye.squares.net/product/holdover/index.htm" rel='nofollow'>Holdover</a></em> (Fox Eye) [Windows, freeware]</strong></p>
<p><em>Holdover</em> is a puzzle platformer in the style of the old <em>Metroid</em> series, where you are in control of a girl named Marie who had just woken up from a deep slumber inside an abandoned research complex. The research facility itself is a labyrinth of corridors, platforms and underwater sections. Since you can&#8217;t swim nor jump very high at the start of the game, the time in which you spent underwater will be limited to how long you can hold your breath.</p>
<p>Note that <em>Holdover</em> does have some blood and nudity in it.</p>
<p><img style="width: 478px; height: 300px;" src="http://www.indiegames.com/blog/images/timw/saintroo7a.png" border="0" alt="" /></p>
<p><strong>8. <em><a href="http://www.vector.co.jp/soft/dl/win95/game/se479889.html" rel='nofollow'>Saintrooper</a></em> (Yamoto) [Windows, freeware]</strong></p>
<p><em>Saintrooper</em> is a challenging exploration platform game that takes place mostly under water, where your character has to swim up for air often or collect oxygen tanks to prevent from losing valuable hearts. The game ends if you run out of lives, but players can always continue playing from the last level attempted by using the stage select option shown after the control selection menu.</p>
<p>One key feature of the game is that you have the ability to grab on to walls and climb upwards by jumping off a vertical surface. You can shoot in four different directions, and acquiring the special power-up item will temporary increase your firepower and oxygen reserves.</p>
<p><img style="width: 478px; height: 300px;" src="http://www.indiegames.com/blog/images/timw/glumbust3c.png" border="0" alt="" /></p>
<p><strong>7. <em><a href="http://www.glumbuster.com/?page_id=35" rel='nofollow'>Glum Buster</a></em> (Justin Leingang) [Windows, freeware]</strong></p>
<p><em>Glum Buster</em> is a puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to <em>Seiklus</em> are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.</p>
<p><img style="width: 478px; height: 250px;" src="http://www.indiegames.com/blog/images/timw/beacon3a.png" border="0" alt="" /></p>
<p><strong>6. <em><a href="http://properundead.com/2009/09/beacon-version-105-release.html" rel='nofollow'>Beacon</a></em> (Chevy Ray Johnston) [Windows, freeware]</strong></p>
<p>Depending on how good you are at overcoming difficult challenges, <em>Beacon</em> can be a rather lengthy platformer that will take some time to beat. Shadows are lurking in every corner waiting for our protagonist to make a wrong move, but as luck would have it a beacon of light appears out of nowhere to help him illuminate the way forward.</p>
<p>The beacon will occasionally take a branching path that is out of your reach, and you would have to rely on the light from blue and red crystals just as often to progress.</p>
<p><img style="width: 478px;" src="http://www.indiegames.com/blog/images/timw/nezumi3a.png" border="0" alt="" /></p>
<p><strong>5. <em><a href="http://siomizawa.hp.infoseek.co.jp/seafood/game/nezumiman.html" rel='nofollow'>Nezumiman</a></em> (Fishman) [Windows, freeware]</strong></p>
<p><em>Nezumiman</em> (<em>Rat man</em>) is a 2D platformer created in the same style as early <em>Megaman</em> games, where you are in control of a rodent who has to defeat the evil Dr. Gyoniku and his henchmen. Ratman can jump, shoot, slide, and earn special abilities by beating the boss characters in each of the eight levels included.</p>
<p>A hidden bonus chapter can also be unlocked once you&#8217;ve completed the entire game, although it doesn&#8217;t really take more than two hours to achieve that feat if you&#8217;re already accustomed to playing difficult platformers by now. The save feature will come in handy if you need a short break or two between sessions as well.</p>
<p><img style="width: 478px; height: 330px;" src="http://www.indiegames.com/blog/images/timw/pylonove7a.png" border="0" alt="" /></p>
<p><strong>4. <em><a href="http://gritgames.wordpress.com/games/pylo-noveau/" rel='nofollow'>Pylo Noveau</a></em> (Grif and Omnilith) [Windows, freeware]</strong></p>
<p><em>Pylo Noveau</em> is a 2D platformer created using the Game Maker engine. You play as Pylo, a dragon with fire-breathing ability that can be further upgraded whenever you collect a red gem. Any jewels you collect also allows you to use special powers that can either reveal secrets in a stage, heal Pylo, or even hurt enemies in a myriad of ways.</p>
<p><img style="width: 478px; height: 350px;" src="http://www.indiegames.com/blog/images/timw/jumpman3a.png" border="0" alt="" /></p>
<p><strong>3. <em><a href="http://runhello.com/" rel='nofollow'>Jumpman</a></em> (Andrew McClure) [Windows/Mac/Linux, freeware]</strong></p>
<p><em>Jumpman</em> is a retro 2D platformer which took Andrew more than a year to make, where a variety gameplay elements such as level rotations, infinite repeating patterns and physics are introduced after every couple of stages. One neat trick implemented by the developer is that you can see the next few maps which you will have to play shown in the distant background, as if taunting you with the difficulties and obstacles that you have to face next.</p>
<p>A level editor and playground feature is included, should you find yourself craving for more platforming action after completing the main campaign. There are nine paths to play in total, and a special bonus can be unlocked by completing all challenges.</p>
<p><img style="width: 478px; height: 330px;" src="http://www.indiegames.com/blog/images/timw/journey5a.png" border="0" alt="" /></p>
<p><strong>2. <em><a href="http://www.famitsu.com/freegame/act/0005.html" rel='nofollow'>Journey to the Center of the Earth</a></em> (Dot Zo Games) [Windows, freeware]</strong></p>
<p><em>Journey to the Center of the Earth</em> is an exploration platform game in which you play the role of a treasure hunter, out to retrieve forty pieces of relics from the ruins of an ancient civilization. You carry an unlimited number of bombs that can be used to hurt enemies or launch yourself higher into the air. A treasure map showing location hints and relics collected is accessible by pressing the A key at any time.</p>
<p>The game runs at a resolution of 1280 by 720 pixels, but you can also play it in full screen mode by pressing the F4 function key. There is no progress save feature, so you will have to spend about half an hour or more to complete the entire adventure in one go.</p>
<p><img style="width: 478px; height: 380px;" src="http://www.indiegames.com/blog/images/timw/tlprince3b.png" border="0" alt="" /></p>
<p><strong>1. <em><a href="http://www.konjak.org/section.php?section=princess" rel='nofollow'>The Legend of Princess</a></em> (Joakim Sandberg) [Windows, freeware]</strong></p>
<p><em>The Legend of Princess</em> is a 2D platformer created by the developer of <em>Chalk</em> and the <em>Noitu Love</em> series, where players get to step into the shoes of a tunic-wearing hero on a quest to rescue a kidnapped princess. As with most of Joakim&#8217;s releases, there are plenty of memorable boss encounters to be had here.</p>
<p><em>[Got feedback? Reasons to disagree? Post a response and we'll do a special 'best of reader comments' round-up at the end of our chart countdowns.]</em></p>
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		<title>Freeware Game Pick: Ivory Springs (Konjak)</title>
		<link>http://gamrsrc.com/freeware-game-pick-ivory-springs-konjak.html</link>
		<comments>http://gamrsrc.com/freeware-game-pick-ivory-springs-konjak.html#comments</comments>
		<pubDate>Sat, 23 May 2009 00:25:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[konjak]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Similar to Joakim&#8217;s The Legend of Princess, Ivory Springs is an incomplete project that is short on length but packs enough content to entertain for about half an hour or so. The game is an enjoyable exploration platformer which features great background art and sprite designs, a catchy soundtrack, directional shooting, Mega Man-type slides, hidden [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://www.indiegames.com/blog/gallery/screenshot.php?y=ivorysp2b.png&amp;gid=ivorysp&amp;sid=1&amp;c=http%3A%2F%2Fwww.indiegames.com%2Fblog%2F2009%2F05%2Ffreeware_game_pick_ivory_sprin.html" rel='nofollow'><img src="http://www.indiegames.com/blog/images/timw/ivorysp3b.png" border="0" alt="" /></a></p>
<p>Similar to Joakim&#8217;s The Legend of Princess, <a href="http://www.konjak.org/" rel='nofollow'>Ivory Springs</a> is an incomplete project that is short on length but packs enough content to entertain for about half an hour or so. The game is an enjoyable exploration platformer which features great background art and sprite designs, a catchy soundtrack, directional shooting, Mega Man-type slides, hidden areas, and memorable boss fights.</p>
<p>There is a special guest appearance included as a surprise, but if you haven&#8217;t been following konjak&#8217;s work for a while now you&#8217;d probably wouldn&#8217;t even notice her cameo.</p>
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		<title>Browser Game Pick: Shift 4 (Antony Lavelle)</title>
		<link>http://gamrsrc.com/browser-game-pick-shift-4-antony-lavelle.html</link>
		<comments>http://gamrsrc.com/browser-game-pick-shift-4-antony-lavelle.html#comments</comments>
		<pubDate>Wed, 20 May 2009 23:38:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Antony Lavelle]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[puzzler]]></category>
		<category><![CDATA[Shift 4]]></category>

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		<description><![CDATA[In Shift 4 you&#8217;re in control of an astronaut whose ship was just attacked by a giant squid, forcing you to make an emergency landing at the closest planet. Waking up to find your family members missing, you decide to explore a deserted facility nearby and search for clues about their current whereabouts. This particular [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><a href="http://www.indiegames.com/blog/gallery/screenshot.php?y=shift4l.png&amp;gid=shift4&amp;sid=1&amp;c=http%3A%2F%2Fwww.indiegames.com%2Fblog%2F2009%2F05%2Fbrowser_game_pick_shift_4_anto.html" rel='nofollow'><img src="http://www.indiegames.com/blog/images/timw/shift4a.png" border="0" alt="" /></a></p>
<p>In <a href="http://armorgames.com/play/3810/shift-4" rel='nofollow'>Shift 4</a> you&#8217;re in control of an astronaut whose ship was just attacked by a giant squid, forcing you to make an emergency landing at the closest planet. Waking up to find your family members missing, you decide to explore a deserted facility nearby and search for clues about their current whereabouts.</p>
<p>This particular episode is a little more challenging than previous releases, since players are required to switch between two or more characters often to solve some of the harder puzzles. New gameplay elements such as gravity and contact-sensitive switches are introduced at a steady pace, which is a boon considering that the map is a lot less linear and there is a bit of backtracking to do as well.</p>
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		<title>Time-shifting platformer Braid released for the Mac</title>
		<link>http://gamrsrc.com/time-shifting-platformer-braid-released-for-the-mac.html</link>
		<comments>http://gamrsrc.com/time-shifting-platformer-braid-released-for-the-mac.html#comments</comments>
		<pubDate>Wed, 20 May 2009 14:44:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[platformer]]></category>

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		<description><![CDATA[Console-less and PC-less Mac user still waiting for your chance to play Number None&#8217;s time-shifting platformer Braid? The wait is over: Penny Arcade Adventure devs Hothead have just announced the release of the game to their digital download service Greenhouse, alongside a free demo. Braid [Greenhouse, Number None]]]></description>
			<content:encoded><![CDATA[<p><span><img src="http://www.offworld.com/oimages/braidpc.jpg" alt="braidpc.jpg" width="550" height="309" /></span></p>
<p>Console-less and PC-less Mac user still waiting for your chance to play Number None&#8217;s time-shifting platformer <a href="http://braid-game.com/" rel='nofollow' rel='nofollow'><em>Braid</em></a>? The wait is over: <em>Penny Arcade Adventure</em> devs Hothead have just announced <a href="http://www.playgreenhouse.com/game/NNONE-000001-01/" rel='nofollow'>the release of the game</a> to their digital download service Greenhouse, alongside <a href="http://www.playgreenhouse.com/game/NNONE-000001-01/" rel='nofollow'>a free demo</a>.</p>
<p><a href="http://www.playgreenhouse.com/game/NNONE-000001-01/" rel='nofollow' rel='nofollow'><em>Braid</em></a> [Greenhouse, <a href="http://braid-game.com/" rel='nofollow'>Number None</a>]</p>
<p><img src="http://feeds2.feedburner.com/~r/boingboing/offworld/~4/XXivRtjE_CM" alt="" width="1" height="1" /></p>
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		<title>PressPlay debut physicsy/scribbley WiiWare platformer Max and the Magic Marker</title>
		<link>http://gamrsrc.com/pressplay-debut-physicsyscribbley-wiiware-platformer-max-and-the-magic-marker.html</link>
		<comments>http://gamrsrc.com/pressplay-debut-physicsyscribbley-wiiware-platformer-max-and-the-magic-marker.html#comments</comments>
		<pubDate>Tue, 19 May 2009 20:31:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[PressPlay]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Somewhere in between WiiWare debut favorite LostWinds (for its vulnerable directly-controlled character and 2D platforming), Crayon Physics (for its elaborately pieced together machinery), iPhone scribbler Trace &#8212; and, as always, a tip of the hat to the visionary Harold and the Purple Crayon &#8212; Danish indies PressPlay have revealed the first video for their self-published [...]]]></description>
			<content:encoded><![CDATA[<p><object width="550" height="329" data="http://www.youtube.com/v/8pIaHsE5iwM&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash"><param name="src" value="http://www.youtube.com/v/8pIaHsE5iwM&amp;hl=en&amp;fs=1&amp;ap=%2526fmt%3D18" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /></object></p>
<p>Somewhere in between WiiWare debut favorite <em>LostWinds</em> (for its vulnerable directly-controlled character and 2D platforming), <em>Crayon Physics</em> (for its elaborately pieced together machinery), iPhone scribbler <a href="http://www.bovinedragonsoftware.com/Trace/trace.php" rel='nofollow'><em>Trace</em></a> &#8212; and, as always, a tip of the hat to the visionary Harold and the Purple Crayon &#8212; Danish indies <a href="http://pressplay.dk" rel='nofollow'>PressPlay</a> have revealed the first video for their self-published WiiWare debut, <a href="http://maxandthemagicmarker.com/" rel='nofollow' rel='nofollow'><em>Max and the Magic Marker</em></a>.</p>
<p>While a platformer at heart, PressPlay have said that the <em>Crayon Physics</em> nod goes deeper than the paper surface: its physics go so far as to create heavier objects out of those made with more ink, a resource that can be returned by erasing earlier drawings. The best part, though: the way Max and the game&#8217;s world pop in and out of marker-doodled outlines when you pause to draw your own additions.</p>
<p>The studio hasn&#8217;t yet revealed too much further information on the official site, outside naming fellow Danish/Balkan/klezmer-y hip-hop group (!) <a href="http://analogik.dk//klunserbeats/" rel='nofollow'>Analogik</a> as the composers of the game&#8217;s soundtrack, who, on further streaming, turn out to be kind of awesome.</p>
<p>PressPlay say they hope to have the game out by this fall, &#8220;hopefully.&#8221;</p>
<p><a href="http://maxandthemagicmarker.com/" rel='nofollow' rel='nofollow'><em>Max and the Magic Marker</em></a> [PressPlay]</p>
<p><img src="http://feeds2.feedburner.com/~r/boingboing/offworld/~4/6iJVG47wJBQ" alt="" width="1" height="1" /></p>
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		<title>Swift Game Footage (WIP)</title>
		<link>http://gamrsrc.com/swift-game-footage-wip.html</link>
		<comments>http://gamrsrc.com/swift-game-footage-wip.html#comments</comments>
		<pubDate>Tue, 19 May 2009 08:48:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[face palm studios]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[puzzler]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[wip]]></category>

		<guid isPermaLink="false">http://gamrsrc.com/?p=107</guid>
		<description><![CDATA[Swift is seemingly a new platform puzzler by up an comming developer Face Palm Studios. They seem to have incorporated some neat ideas and this could possibly offer some really unique gameplay. Looking forward to a demo real soon!]]></description>
			<content:encoded><![CDATA[<p>Swift is seemingly a new platform puzzler by up an comming developer Face Palm Studios. They seem to have incorporated some neat ideas and this could possibly offer some really unique gameplay. Looking forward to a demo real soon!</p>
<p><object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/AlHL1P7QAVs&#038;hl=sv&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/AlHL1P7QAVs&#038;hl=sv&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object></p>
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		<title>FATHOM</title>
		<link>http://gamrsrc.com/fathom.html</link>
		<comments>http://gamrsrc.com/fathom.html#comments</comments>
		<pubDate>Mon, 18 May 2009 21:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[fathom]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[platformer]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<center><a href="http://adamatomic.com/fathom/" title="Play FATHOM here, online, for free (whoa)"><img src="http://farm3.static.flickr.com/2164/3544233858_7b52962b08_o.png" width="480" height="480" alt="Play FATHOM here, online, for free (whoa)" align="top"></a></center>

	<p><br /><a href="http://adamatomic.com/fathom/" title="FATHOM, a game by Adam Atomic, feat. DannyB"><b><span>FATHOM</span></b></a>, the latest collaboration of <a href="http://adamatomic.com/" title="Adam Saltsman&#39;s site, Adam Atomic dot com">Adam “Atomic” Saltsman</a> and <a href="http://dbsoundworks.com/" title="DannyB&#39;s site, dB soundworks">Danny “B” Baranowsky</a>, is your standard 2D action-platformer… <i>or is it?</i>  The game throws some fun surprises your way, which I don’t want to spoil here, and is definite food for thought.  I give it 33 thumbs up!</p>


	<p>Like their hit <a href="http://tigsource.com/articles/2008/09/15/gravity-hook" title="TIGS Gravity Hook post">Gravity Hook</a>, <span>FATHOM</span> uses Adam’s <a href="http://flixel.org/" title="Flixel, a 2D games framework for Flash">Flixel</a> framework for Flash-based 2D games to great effect.  (The entire game took about 10 days to make.)  Which is cool, because Flixel should see a public release “in a few weeks.”  (!)  There’s also a bunch of procedural trickery going on in the background which the player may not notice, but I think is worth mentioning in case Adam wants to talk about it more in <a href="http://forums.tigsource.com/index.php?topic=6295.0" title="FATHOM TIGF thread">the forum thread.</a></p>]]></description>
			<content:encoded><![CDATA[<p><a title="Play FATHOM here, online, for free (whoa)" href="http://adamatomic.com/fathom/" rel='nofollow'><img src="http://farm3.static.flickr.com/2164/3544233858_7b52962b08_o.png" alt="Play FATHOM here, online, for free (whoa)" width="480" height="480" align="top" /></a></p>
<p><a title="FATHOM, a game by Adam Atomic, feat. DannyB" href="http://adamatomic.com/fathom/" rel='nofollow'><strong><span>FATHOM</span></strong></a>, the latest collaboration of <a title="Adam Saltsman's site, Adam Atomic dot com" href="http://adamatomic.com/" rel='nofollow'>Adam “Atomic” Saltsman</a> and <a title="DannyB's site, dB soundworks" href="http://dbsoundworks.com/" rel='nofollow'>Danny “B” Baranowsky</a>, is your standard 2D action-platformer… <em>or is it?</em> The game throws some fun surprises your way, which I don’t want to spoil here, and is definite food for thought.  I give it 33 thumbs up!</p>
<p>Like their hit <a title="TIGS Gravity Hook post" href="http://tigsource.com/articles/2008/09/15/gravity-hook" rel='nofollow'>Gravity Hook</a>, <span>FATHOM</span> uses Adam’s <a title="Flixel, a 2D games framework for Flash" href="http://flixel.org/" rel='nofollow'>Flixel</a> framework for Flash-based 2D games to great effect.  (The entire game took about 10 days to make.)  Which is cool, because Flixel should see a public release “in a few weeks.”  (!)  There’s also a bunch of procedural trickery going on in the background which the player may not notice, but I think is worth mentioning in case Adam wants to talk about it more in <a title="FATHOM TIGF thread" href="http://forums.tigsource.com/index.php?topic=6295.0" rel='nofollow'>the forum thread.</a></p>
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		<title>Gimme Indie Game: the hidden depths of Adam Atomic&#8217;s Fathom (with bonus MP3!)</title>
		<link>http://gamrsrc.com/gimme-indie-game-the-hidden-depths-of-adam-atomics-fathom-with-bonus-mp3.html</link>
		<comments>http://gamrsrc.com/gimme-indie-game-the-hidden-depths-of-adam-atomics-fathom-with-bonus-mp3.html#comments</comments>
		<pubDate>Mon, 18 May 2009 21:26:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[fathom]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[platformer]]></category>

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		<description><![CDATA[Like a number of the "less said, the better" indie games in recent months (see also: Gravity Bone, etc.), the best thing Adam 'Atomic' Saltsman's just-released web game Fathom has going for it is the one secret that it would be a letdown to reveal befo...]]></description>
			<content:encoded><![CDATA[<p><span><img src="http://www.offworld.com/oimages/fathom.gif" alt="fathom.gif" width="550" height="550" /></span>Like a number of the &#8220;less said, the better&#8221; indie games in recent months (see also: <a href="http://www.offworld.com/2009/01/gimme-indie-game-gravity-bone.html" rel='nofollow'><em>Gravity Bone</em></a>, etc.), the best thing Adam &#8216;<a href="http://adamatomic.com/" rel='nofollow'>Atomic</a>&#8216; Saltsman&#8217;s just-released web game <a href="http://adamatomic.com/fathom/" rel='nofollow' rel='nofollow'><em>Fathom</em></a> has going for it is the one secret that it would be a letdown to reveal before you&#8217;d even had a chance to play.</p>
<p>Suffice it to say: there&#8217;s considerable serenity packed deep within its outwardly militant core (a core guarded by, as you&#8217;ll see, this decade&#8217;s best flower-pot-security-bots), and a disquieting ending that its creator assures me shouldn&#8217;t sink my heart as much as it does.</p>
<p>If Saltsman&#8217;s name rings a bell it&#8217;s because &#8212; along with collaborators Infinite Ammo and Flashbang &#8212; he had a hand in designing recent Blurst release <a href="http://www.offworld.com/2009/05/gimme-indie-game-the-depth-def.html" rel='nofollow'><em>Paper Moon</em></a>, as well as physics grappler <a href="http://www.adamatomic.com/gravity" rel='nofollow'><em>Gravity Hook</em></a>, the <a href="http://www.offworld.com/2009/03/praise-dobbs-dr-dobbs-customiz.html" rel='nofollow'>recently mentioned</a> Dr. Dobbs promotional game, and the iPhone&#8217;s original word game best-seller <a href="http://www.semisecretsoftware.com/wurdle" rel='nofollow'><em>Wurdle</em></a>.</p>
<p>Saltsman&#8217;s pixels are effortlessly charming, his underlying concept &#8212; once you &#8220;get it&#8221; &#8212; is genuinely quite brilliant (here&#8217;s a hint, if you find yourself a little lost in the dark: the things around you? They&#8217;re trying to tell you something), and the game&#8217;s chiptune-prog score by Danny &#8216;<a href="http://www.offworld.com/www.dbsoundworks.com/" rel='nofollow' rel='nofollow'>dB Soundworks</a>&#8216; Baranowsky (<a href="http://www.offworld.com/2009/03/listen-db-soundworks-blush-sou.html" rel='nofollow'>previously featured</a> for his work on Flashbang&#8217;s <em>Blush</em>) works perfectly in concert with the rest to make a fantastic, thoughtful short-story of a game.</p>
<p>As a bonus, Saltsman and dB have given Offworld an exclusive track from <em>Fathom</em>&#8216;s soundtrack, &#8220;Boss of Doooooom&#8221;, which you&#8217;ll recognize from the struggle pictured above. Stream it below, or <a href="http://www.offworld.com/ofiles/danny_B_-_Fathom_-_Boss_of_Doooooom.mp3" rel='nofollow'>download directly here</a>.</p>
<p><a href="http://adamatomic.com/fathom/" rel='nofollow' rel='nofollow'><em>Fathom</em></a> [Adam Atomic, <a href="http://www.offworld.com/www.dbsoundworks.com/" rel='nofollow' rel='nofollow'>dB Soundworks</a>]</p>
<p><img src="http://feeds2.feedburner.com/~r/boingboing/offworld/~4/J3YOPCnCdjg" alt="" width="1" height="1" /></p>
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