Gaming News & Gaming Culture from the Source
Lewis, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart’s delight, the ability [...]
In: Gaming News22 Feb 2010
It’s hard to believe that, after being announced in 2006, we’re just now getting our first look at Subversion, the tactical action game from developer Introversion, which just released Darwinia+ on XBLA last week. The screens, recently unveiled on the Introversion forums (with some of the first gameplay details) look … well, they don’t look [...]
In: Gaming News20 Feb 2010
Last night at BAFTA in London the handsome men of Introversion sat on stage to chat about their more recent launch, that of Darwinia+ on XBLA. It’s Darwinia and Multiwinia combined for console-dude fun-times. What was a little more interesting, however, was that they did a demo of their next game, Subversion. Chris admits cheerfully [...]
A big congratulations to Introversion for their big day – Darwinia+ launched on XBLA. We don’t usually post release info (not that we don’t want to – it is just time constraints), but Mark has been such a big help to indievision (and the indie community in general) that we’d like to say – Please [...]
In: Gaming News25 Jan 2010
Introversion has made a strong plea for your support, citing a“minimum sales figure” that “has to be achieved” in order for the independent studio to carry on. A better reason to buy Darwinia+ — which features both Darwinia and Multiwinia in all its plusitude — is simply that it’s pretty fantastic.
Still not convinced? Check out the trailer above and those screens below. You’re welcome.
Speaking to CVG, Darwinia+ developer Introversion spoke to the differences between Xbox Live Arcade and PSN, as well as the realities of game development. Regarding why Darwinia+ is an XBLA exclusive, Introversion’s Mark Morris noted that independent developers “have to go with whatever [they're] offered,” though he’d like to see the game on both platforms. [...]