Posts Tagged ‘In-game Advertising

Nearly 24 hours after it went out in mid-April, John Warner checked on the numbers for Raycatcher – a game he and a partner designed and distributed over Steam. The first day, it sold 1,000 copies for $5. But pirates had also made 35,000 copies for free. window.google_analytics_uacct = “UA-2281360-3″; Warner, 25, an environmental artist [...]