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	<title>Gamr Src &#187; Gamescom 09</title>
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	<description>Gaming News &#38; Gaming Culture from the Source</description>
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		<title>Guild Wars 2 Art Avalanche [Gamescom]</title>
		<link>http://gamrsrc.com/guild-wars-2-art-avalanche-gamescom.html</link>
		<comments>http://gamrsrc.com/guild-wars-2-art-avalanche-gamescom.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 16:40:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Arenanet]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[guild wars 2]]></category>
		<category><![CDATA[Mmo]]></category>

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		<description><![CDATA[Lots of Guild Wars 2 art here, plus this key bit from the fact sheet about ArenaNet&#8217;s upcoming PC MMO: &#8220;While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.&#8221;]]></description>
			<content:encoded><![CDATA[<p>Lots of Guild Wars 2 art here, plus this key bit from the fact sheet about ArenaNet&#8217;s upcoming PC MMO:</p>
<p>&#8220;While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.&#8221;</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/17-1.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_17-1.jpg" alt="" width="500" /></a><br />
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<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/c4cKJ9OlLvA" alt="" width="1" height="1" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Rage Screenshots: Ugly Men, Blue Skies [Gamescom]</title>
		<link>http://gamrsrc.com/rage-screenshots-ugly-men-blue-skies-gamescom.html</link>
		<comments>http://gamrsrc.com/rage-screenshots-ugly-men-blue-skies-gamescom.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 11:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[Id]]></category>
		<category><![CDATA[Rage]]></category>

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		<description><![CDATA[What would a major gaming show be without new screenshots from a major game by a major developer? Nothing, that&#8217;s what. Nothing.]]></description>
			<content:encoded><![CDATA[<p>What would a major gaming show be without new screenshots from a major game by a major developer? Nothing, that&#8217;s what. Nothing.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/rage_gc09_screenshot_4.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_rage_gc09_screenshot_4.jpg" alt="" width="500" /></a><br />
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<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/v5n3dCYDxYg" alt="" width="1" height="1" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Aliens vs Predator Screens Burst Out Of Gamescom&#8217;s Chest [AvP]</title>
		<link>http://gamrsrc.com/aliens-vs-predator-screens-burst-out-of-gamescoms-chest-avp.html</link>
		<comments>http://gamrsrc.com/aliens-vs-predator-screens-burst-out-of-gamescoms-chest-avp.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 09:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[aliens vs predator]]></category>
		<category><![CDATA[AvP]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[Rebellion]]></category>
		<category><![CDATA[Sega]]></category>

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		<description><![CDATA[Sega&#8217;s Aliens vs Predator is at Gamescom. Know what it reminds me of? You know when bloom lighting first came on the scene, and some games went a little overboard with it? It reminds me of that.]]></description>
			<content:encoded><![CDATA[<p>Sega&#8217;s <a title="Click here to read more posts tagged ALIENS VS PREDATOR" href="http://kotaku.com/tag/aliens-vs-predator/" rel='nofollow'>Aliens vs Predator</a> is at Gamescom. Know what it reminds me of? You know when bloom lighting first came on the scene, and some games went a little overboard with it? It reminds me of that.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/3836555923_3638348c18_b.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_3836555923_3638348c18_b.jpg" alt="" width="500" /></a><br />
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<p><br style="clear:both" /></p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/nnBNuLVppH4" alt="" width="1" height="1" /></p>
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		<item>
		<title>Just Cause 2&#8242;s Tourist Dollar Pitch [Clips]</title>
		<link>http://gamrsrc.com/just-cause-2s-tourist-dollar-pitch-clips.html</link>
		<comments>http://gamrsrc.com/just-cause-2s-tourist-dollar-pitch-clips.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 07:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[just cause 2]]></category>

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		<description><![CDATA[If only we could actually visit an island that sold itself to the world by letting you attach a truck to a helicopter, take off then use the truck as a wrecking ball to blow up a gas station.]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/jc2header.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_jc2header.jpg" alt="" width="500" /></a>If only we could <em>actually</em> visit an island that sold itself to the world by letting you attach a truck to a helicopter, take off then use the truck as a wrecking ball to blow up a gas station.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="410" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gZm9NAI" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="410" src="http://blip.tv/play/g4Q9gZm9NAI" allowfullscreen="true" wmode="transparent"></embed></object></p>
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		<title>Lots And Lots Of Alan Wake Gameplay Footage [Clips]</title>
		<link>http://gamrsrc.com/lots-and-lots-of-alan-wake-gameplay-footage-clips.html</link>
		<comments>http://gamrsrc.com/lots-and-lots-of-alan-wake-gameplay-footage-clips.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 04:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[This starts off as a developer diary. Don&#8217;t let that bother you. For starters, the clip is full of in-game action. And secondly&#8230;their Scandinavian accents are just so soothing.]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/wakegame.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_wakegame.jpg" alt="" width="500" /></a>This starts off as a developer diary. Don&#8217;t let that bother you. For starters, the clip is full of in-game action. And secondly&#8230;their Scandinavian accents are just so <em>soothing</em>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="410" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gZm_AwI" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="410" src="http://blip.tv/play/g4Q9gZm_AwI" allowfullscreen="true" wmode="transparent"></embed></object></p>
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		<title>First Fable III Teaser Trailer [Gamescom]</title>
		<link>http://gamrsrc.com/first-fable-iii-teaser-trailer-gamescom.html</link>
		<comments>http://gamrsrc.com/first-fable-iii-teaser-trailer-gamescom.html#comments</comments>
		<pubDate>Wed, 19 Aug 2009 08:57:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Fable III]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[Gamescom 09]]></category>

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		<description><![CDATA[It&#8217;s short, but its also the only video taste we have of what&#8217;s to come in Fable III, officially announced today by Lionhead&#8217;s Peter Molyneux.]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/fabtease.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_fabtease.jpg" alt="" width="500" /></a>It&#8217;s short, but its also the only video taste we have of what&#8217;s to come in <a title="Click here to read more posts tagged FABLE III" href="http://kotaku.com/tag/fable-iii/" rel='nofollow'>Fable III</a>, officially announced today by Lionhead&#8217;s Peter Molyneux.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="410" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gZmoDAI" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="410" src="http://blip.tv/play/g4Q9gZmoDAI" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/2bjFx180yFw" alt="" width="1" height="1" /></p>
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		<title>New Ratchet &amp; Clank Future Screenshots [PS3]</title>
		<link>http://gamrsrc.com/new-ratchet-clank-future-screenshots-ps3.html</link>
		<comments>http://gamrsrc.com/new-ratchet-clank-future-screenshots-ps3.html#comments</comments>
		<pubDate>Wed, 19 Aug 2009 06:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Ratchet & Clank Future]]></category>

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		<description><![CDATA[It&#8217;s been a big day for Sony at Gamescom today, so let&#8217;s close it out with some screenshots that feature neither a PS3 console nor a PSP. Just a cat. And his little robot buddy.]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_nefarious_and_lawrence.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_nefarious_and_lawrence.jpg" alt="" width="500" /></a>It&#8217;s been a big day for Sony at Gamescom today, so let&#8217;s close it out with some screenshots that feature neither a PS3 console nor a PSP. Just a cat. And his little robot buddy.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_confrontation.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_confrontation.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_sigmund.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_sigmund.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/axiom_hoverboot_ramp.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_axiom_hoverboot_ramp.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_pastself_copter_puzzle.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_pastself_copter_puzzle.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_clank_slam.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_clank_slam.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_hypersonic_brainwave_scrambler.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_hypersonic_brainwave_scrambler.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/axiom_negotiator_explosion.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_axiom_negotiator_explosion.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/ratchet_qwark_fongoid.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_ratchet_qwark_fongoid.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/greatclock_view.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_greatclock_view.jpg" alt="" width="500" /></a></p>
]]></content:encoded>
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