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	<title>Gamr Src &#187; Gallery</title>
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	<link>http://gamrsrc.com</link>
	<description>Gaming News &#38; Gaming Culture from the Source</description>
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		<title>Mega Man 10 Robot Masters Sprites Vs. Art [Gallery]</title>
		<link>http://gamrsrc.com/mega-man-10-robot-masters-sprites-vs-art-gallery.html</link>
		<comments>http://gamrsrc.com/mega-man-10-robot-masters-sprites-vs-art-gallery.html#comments</comments>
		<pubDate>Fri, 15 Jan 2010 17:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Mega Man 10]]></category>
		<category><![CDATA[Pixels]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Robot Masters]]></category>
		<category><![CDATA[Sprites]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Here&#8217;s a closer look at all eight of Mega Man 10&#8216;s evil robot masters, showing us how the dynamic concept art fared in its conversion to sprites. As you can see, some of the Robot Masters made out better than others during the journey from cartoon art to pixels. Sheep Man, Nitro Man, and Strike [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a closer look at all eight of <a title="Click here to read more posts tagged #megaman10" href="http://kotaku.com/tag/megaman10/" rel='nofollow'>Mega Man 10</a>&#8216;s evil <a title="Click here to read more posts tagged #robotmasters" href="http://kotaku.com/tag/robotmasters/" rel='nofollow'>robot masters</a>, showing us how the dynamic concept art fared in its conversion to sprites.</p>
<p>As you can see, some of the Robot Masters made out better than others during the journey from cartoon art to pixels. Sheep Man, Nitro Man, and Strike Man translated pretty well, but Frost Man, Solar Man, and Blade Man seem to have lost something in translation.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/blade_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_blade_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Blade Man just wants hugs.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/chill_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_chill_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Chill Man is constantly urging people to relax.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/commando_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_commando_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Commando Mando.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/nitro_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_nitro_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Nitro Man needs speed. It&#8217;s just how he is.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/pump_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_pump_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Pump Man is popular with the ladies. And the men. He&#8217;s just popular.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/sheep_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_sheep_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
The one and only.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/solar_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_solar_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Solar Man is our sunshine. Our only sunshine.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/strike_man_psd_jpgcopy_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_strike_man_psd_jpgcopy_01.jpg" alt="" width="500" /></a><br />
Strike Man didn&#8217;t want to come into work today.</p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/-wup38o5rc0" alt="" width="1" height="1" /></p>
]]></content:encoded>
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		<title>BioShock 2 Screenshots Omit Blue Skies, Blue Oceans [Gallery]</title>
		<link>http://gamrsrc.com/bioshock-2-screenshots-omit-blue-skies-blue-oceans-gallery.html</link>
		<comments>http://gamrsrc.com/bioshock-2-screenshots-omit-blue-skies-blue-oceans-gallery.html#comments</comments>
		<pubDate>Mon, 11 Jan 2010 18:40:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/" rel='nofollow'>BioShock 2</a>, which <a href="http://kotaku.com/5445329/bioshock-2-preview-something-bad-is-about-to-happen" rel='nofollow'>I&#8217;ve been previewing</a>, is a great-looking game set in an underwater city populated with interesting enemies, Big Sisters and Big Daddys. Too bad publisher 2K Games isn&#8217;t showing off the beautiful undersea world often visible outside.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/ice_block.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_ice_block.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/big_sister.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_big_sister.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/brute.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_brute.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/brute_01.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_brute_01.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/fire.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_fire.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/hacking.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_hacking.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/hypnotized_brute.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_hypnotized_brute.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/machine_gun_to_face.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_machine_gun_to_face.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/rumbler_battle.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_rumbler_battle.jpg" alt="" width="500" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/shadow.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_shadow.jpg" alt="" width="500" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Big Daddies That Might Have Been [Gallery]</title>
		<link>http://gamrsrc.com/the-big-daddies-that-might-have-been-gallery.html</link>
		<comments>http://gamrsrc.com/the-big-daddies-that-might-have-been-gallery.html#comments</comments>
		<pubDate>Thu, 25 Jun 2009 14:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[big daddy]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[Gallery]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let&#8217;s look at a few of the concepts drawing that eventually led to the Big Daddy of BioShock 2. These concept art shots appeared yesterday on The Cult of Rapture BioShock website, they were presented as a way to [...]]]></description>
			<content:encoded><![CDATA[<p>Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let&#8217;s look at a few of the concepts drawing that eventually led to the <a title="Click here to read more posts tagged BIG DADDY" href="http://kotaku.com/tag/big-daddy/" rel='nofollow'>Big Daddy</a> of <a title="Click here to read more posts tagged BIOSHOCK 2" href="http://kotaku.com/tag/bioshock-2/" rel='nofollow'>BioShock 2</a>.</p>
<p>These <a title="Click here to read more posts tagged CONCEPT ART" href="http://kotaku.com/tag/concept-art/" rel='nofollow'>concept art</a> shots appeared yesterday on <a href="http://www.2kgames.com/cultofrapture/bdconceptart.html" rel='nofollow'>The Cult of Rapture</a> BioShock website, they were presented as a way to sort of get into the heads of the developers at <a title="Click here to read more posts tagged 2K MARIN" href="http://kotaku.com/tag/2k-marin/" rel='nofollow'>2K Marin</a>, seeing what they kept and what they scrapped in coming up with the final design for the game&#8217;s protagonist.</p>
<blockquote><p>Between the first BioShock and the sequel, you&#8217;ve seen a lot of concept art for Big Daddies. The logic behind this concept art went beyond different designs and suit combinations. The artists had to imagine what the very first Big Daddy would have on him — this Big Daddy had to feel like he was a rough draft or a work-in-progress, an amalgam of Big Daddies to come. The first Big Daddy was a test case, and in making the perfect prototype, 2K Marin drafted many, many prototypes themselves.</p></blockquote>
<p><img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept4.jpg" alt="" width="600" height="765" /><br />
Okay, so this one is just a guy in a suit.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept3.jpg" alt="" width="603" height="600" /><br />
You can see the influence of this design a bit in the Big Sister.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept2.jpg" alt="" width="486" height="600" /><br />
Drill? Check. Slouching? Check.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept1.jpg" alt="" width="560" height="600" /><br />
Underwater Mutant Big Daddy Turtles<br />
<img style="display:block;float:none" src="http://cache.gawker.com/assets/images/kotaku/2009/06/final_concept.jpg" alt="" width="1000" height="691" /><br />
Almost perfect.</p>
]]></content:encoded>
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		<item>
		<title>Raven Squad Blends RTS and FPS [Gallery]</title>
		<link>http://gamrsrc.com/raven-squad-blends-rts-and-fps-gallery.html</link>
		<comments>http://gamrsrc.com/raven-squad-blends-rts-and-fps-gallery.html#comments</comments>
		<pubDate>Tue, 19 May 2009 19:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Evolved]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Raven Squad]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[southpeak]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[This batch of new screens shows off SouthPeak and Evolved&#8217;s upcoming tactical action game, Raven Squad. Raven Squad hopes to blend the first-person shooter experience with the command and overview elements of a real-time strategy game in battles that take place in the jungles of the Amazon. The game will let players switch between the [...]]]></description>
			<content:encoded><![CDATA[<p>This batch of new screens shows off SouthPeak and Evolved&#8217;s upcoming tactical action game, <a title="Click here to read more posts tagged RAVEN SQUAD" href="http://kotaku.com/tag/raven-squad/" rel='nofollow'>Raven Squad</a>.</p>
<p>Raven Squad hopes to blend the <a title="Click here to read more posts tagged FIRST-PERSON SHOOTER" href="http://kotaku.com/tag/first_person-shooter/" rel='nofollow'>first-person shooter</a> experience with the command and overview elements of a real-time strategy game in battles that take place in the jungles of the Amazon. The game will let players switch between the two genres on the fly.</p>
<p><a href="http://kotaku.com/5021878/rts-and-fps-merge-in-raven-squad" rel='nofollow'>It&#8217;s now</a> due out this fall on the PC and Xbox 360.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745883790_Raven_Squad_Screen__02_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745893421_Raven_Squad_Screen__06_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745903066_Raven_Squad_Screen__03_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745913461_Raven_Squad_Screen__04_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745921561_Raven_Squad_Screen__01_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745930643_Raven_Squad_Screen__05_.jpg" alt="" width="804" height="452" /><br />
<img src="http://cache.gawker.com/assets/images/2009/05/custom_1242745940742_Raven_Squad_Screen__07_.jpg" alt="" width="804" height="452" /></p>
<p><img src="http://feeds2.feedburner.com/~r/kotaku/full/~4/XA0ToO640A4" alt="" width="1" height="1" /></p>
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