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	<title>Gamr Src &#187; Clips</title>
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		<title>When Minecraft Players Are Also Trekkies, Insanity Goes To Warp Speed [Video]</title>
		<link>http://gamrsrc.com/when-minecraft-players-are-also-trekkies-insanity-goes-to-warp-speed-video.html</link>
		<comments>http://gamrsrc.com/when-minecraft-players-are-also-trekkies-insanity-goes-to-warp-speed-video.html#comments</comments>
		<pubDate>Tue, 28 Sep 2010 04:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Star Trek]]></category>

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		<description><![CDATA[										
					
						
											
									
				 A Minecraft player with great ambition and loads of spare time is building a 1:1 replica model of Star Trek: The Next Generation&#39;s massive flagship vessel, the Enterprise D—and he needs some hel...]]></description>
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<p>When Minecraft Players Are Also Trekkies, Insanity Goes To Warp Speed</p>
<p>A Minecraft player with great ambition and loads of spare time is building a 1:1 replica model of Star Trek: The Next Generation&#8217;s massive flagship vessel, the Enterprise D—and he needs some help getting it done.</p>
<p>Patient Minecraft fan &#8220;halnicholas&#8221; has finished preliminary work on the Enterprise&#8217;s frame. It&#8217;s lacking in warp nacelles, deck details, paneling, sonic showers, cups of Earl Gray&#8230; well, lots. But the grunt work has been done to get this &#8220;fucking enormous&#8221; Minecraft creation ready for space dock. Its creator has put the word out for volunteers, saying he &#8220;needs help building out the decks.&#8221;</p>
<p>If you know your Minecraft material crafting and your Enterprise D blueprints, please, help this brave man seek out new life and new civilizations on his PC. Boldly go where no Minecraft player has gone before!</p>
<p>*cue Jerry Goldsmith music*</p>
<p>Building Megaobjects in Minecraft [YouTube via Reddit]</p>
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		<item>
		<title>Seven Minutes Of StarCraft II In All Its Single Player Glory [Clips]</title>
		<link>http://gamrsrc.com/seven-minutes-of-starcraft-ii-in-all-its-single-player-glory-clips.html</link>
		<comments>http://gamrsrc.com/seven-minutes-of-starcraft-ii-in-all-its-single-player-glory-clips.html#comments</comments>
		<pubDate>Fri, 23 Apr 2010 08:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[starcraft 2]]></category>
		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>

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		<description><![CDATA[<div style="float:left;padding-right:10px">
										
					<div><a title="Click here to read Seven Minutes Of StarCraft II In All Its Single Player Glory" href="http://kotaku.com/5522593/seven-minutes-of-starcraft-ii-in-all-its-single-player-glory">
						<img style="border-color:#B3B3B3;border-width:0 1px 1px;border-style:none solid solid" height="120" width="160" title="Click here to read Seven Minutes Of StarCraft II In All Its Single Player Glory" alt="Click here to read Seven Minutes Of StarCraft II In All Its Single Player Glory" src="http://cache.gawkerassets.com/assets/images/9/2010/04/160x120_sc2_play.jpg">
						<span></span>					</a></div>
									</div>
				 For a video companion to our <a href="http://kotaku.com/5522076/starcraft-ii-wings-of-liberty-once-more-into-the-campaign">new hands-on preview of StarCraft II: Wings of Liberty's single-player campaign</a>, this seven minute long video of hot SCV on mineral action and giant laser drill management is just what the doctor ordered.				<a href="http://kotaku.com/5522593/seven-minutes-of-starcraft-ii-in-all-its-single-player-glory" title="Click here to read more about Seven Minutes Of StarCraft II In All Its Single Player Glory [Clips]">More »</a>
				<br style="clear:both"><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=D0EASBRoWy4:wgYZ0WsWMBU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=D0EASBRoWy4:wgYZ0WsWMBU:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=D0EASBRoWy4:wgYZ0WsWMBU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=D0EASBRoWy4:wgYZ0WsWMBU:D7DqB2pKExk" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=D0EASBRoWy4:wgYZ0WsWMBU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=D0EASBRoWy4:wgYZ0WsWMBU:V_sGLiPBpWU" border="0"></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/D0EASBRoWy4" height="1" width="1">]]></description>
			<content:encoded><![CDATA[<p><img class="left image500" style="display: none;" src="http://cache.gawkerassets.com/assets/images/9/2010/04/500x_sc2_play.jpg" alt="Seven Minutes Of StarCraft II In All Its Single Player Glory" width="500" /><!-- videoId: 1c98dab61a1ce4c994 --><script type="text/javascript">// <![CDATA[
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<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/04/1c98dab61a1ce4c994.jpg" rel='nofollow'><img class="left image500" style="display: none;" src="http://cache.gawkerassets.com/assets/images/9/2010/04/500x_1c98dab61a1ce4c994.jpg" alt="Seven Minutes Of StarCraft II In All Its Single Player Glory" width="500" /></a><!-- /videoId: 1c98dab61a1ce4c994 --> For a video companion to our <a href="http://kotaku.com/5522076/starcraft-ii-wings-of-liberty-once-more-into-the-campaign" rel='nofollow'>new hands-on preview of StarCraft II: Wings of Liberty&#8217;s single-player campaign</a>, this seven minute long video of hot SCV on mineral action and giant laser drill management is just what the doctor ordered.</p>
<p>Don&#8217;t expect drama, spoilers or sexy editing here. Instead enjoy the raw gameplay of StarCraft II in action, with the missions &#8220;The Dig&#8221; and &#8220;Welcome to the Jungle&#8221; highlighted here, along with some of the Terran cast.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Zerg Overrun The Orkin Army [Clips]</title>
		<link>http://gamrsrc.com/the-zerg-overrun-the-orkin-army-clips.html</link>
		<comments>http://gamrsrc.com/the-zerg-overrun-the-orkin-army-clips.html#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Blizzard]]></category>
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		<category><![CDATA[Rts]]></category>
		<category><![CDATA[StarCraft]]></category>
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		<category><![CDATA[starcraft ii]]></category>
		<category><![CDATA[Videos]]></category>

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		<description><![CDATA[If you&#8217;re unlucky enough to not be in the StarCraft II Beta, or unwilling to pay $300 to get in, here&#8217;s a two minute clip showing what you&#8217;re missing &#8211; in this case, the Zerg clobbering some holier-than-thou Protoss ass. This is the latest GameTrailers video on the subject; five other gameplay videos were posted [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/starcraftvid.jpg" rel='nofollow'><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_starcraftvid.jpg" alt="" width="500" /></a>If you&#8217;re unlucky enough to not be in the StarCraft II Beta, or <a href="http://kotaku.com/5476373/scalpers-getting-300-for-starcraft-ii-beta-keys" rel='nofollow'>unwilling to pay $300 to get in</a>, here&#8217;s a two minute clip showing what you&#8217;re missing &#8211; in this case, the Zerg clobbering some holier-than-thou Protoss ass.</p>
<p>This is the latest GameTrailers video on the subject; five other gameplay videos were posted back on Wednesday. You can catch them all through the link.</p>
<p><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/thumb160x_62103_01.jpg" alt="" width="158" /></p>
<p><a href="http://www.gametrailers.com/game/starcraft-ii/4868" rel='nofollow'>StarCraft II</a> [GameTrailers]</p>
]]></content:encoded>
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		<title>Mario &amp; Sonic&#039;s Relationship Isn&#039;t Quite What It Used To Be [Clips]</title>
		<link>http://gamrsrc.com/mario-sonics-relationship-isnt-quite-what-it-used-to-be-clips.html</link>
		<comments>http://gamrsrc.com/mario-sonics-relationship-isnt-quite-what-it-used-to-be-clips.html#comments</comments>
		<pubDate>Thu, 04 Feb 2010 11:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Sonic]]></category>

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		<description><![CDATA[It&#8217;s entirely fair to say that, while once well-matched adversaries, the last fifteen years haven&#8217;t quite worked out for Sonic the way they have for Mario. Meetings of the two may not be quite this awful in real life, but in my mind, this is exactly how such a reunion would go down. See more [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/02/mariosonic.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/02/500x_mariosonic.jpg" alt="" width="500" /></a>It&#8217;s entirely fair to say that, while once well-matched adversaries, the last fifteen years haven&#8217;t quite worked out for Sonic the way they have for Mario.</p>
<p>Meetings of the two may not be quite this awful in real life, but in my mind, this is <em>exactly</em> how such a reunion would go down.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1928753&amp;fullscreen=1" /><param name="wmode" value="transparent" /><embed type="application/x-shockwave-flash" width="480" height="360" src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1928753&amp;fullscreen=1" wmode="transparent"></embed></object></p>
<div style="padding: 5px 0pt; text-align: center; width: 640px;">See more <a href="http://www.collegehumor.com/videos" rel='nofollow'>funny videos</a> and <a href="http://www.collegehumor.com/pictures" rel='nofollow'>funny pictures</a> at <a href="http://www.collegehumor.com/" rel='nofollow'>CollegeHumor</a>.</div>
]]></content:encoded>
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		<title>Modders Drag Half-Life 2&#039;s Graphics Kicking &amp; Screaming Into 2010 [Clips]</title>
		<link>http://gamrsrc.com/modders-drag-half-life-2s-graphics-kicking-screaming-into-2010-clips.html</link>
		<comments>http://gamrsrc.com/modders-drag-half-life-2s-graphics-kicking-screaming-into-2010-clips.html#comments</comments>
		<pubDate>Wed, 06 Jan 2010 06:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p>  <embed name="" src="http://www.youtube.com/v/-R5Z8Vfv32s&#38;hl=en&#38;fs=1&#38;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> Do you remember the <em>awe</em> you felt first firing up <a title="Click here to read more posts tagged #halflife2" href="http://kotaku.com/tag/halflife2/">Half-Life 2</a> in 2004? Now fire it up in 2010. It's more like "aawwww". Flat textures, dull lighting. It's a shame! What this game needs, then, is a makeover.</p> <p>A makeover like the one provided by Filip Victor. It adds HDR lighting, new models, new textures, an upgrade to the Orange Box engine (Valve performed their own tweaks for the 2007 re-release of the game on Xbox 360) and even some new Steam achievements to the ageing PC version of the original Half-Life 2.</p> <p>You can see examples of the improvements made in the clip above (though be advised, you'll want to kill the sound). If you like what you see, you can find instructions on how to download the mod below.</p> <p><a href="http://forums.steampowered.com/forums/showthread.php?t=1093025">Hl2 Pc Achivements &#38; HDR Released</a> [Steam, via <a href="http://www.rockpapershotgun.com/2010/01/05/hevy-metal-half-life-2-gets-upgraded/">Rock, Paper, Shotgun</a>]</p> <br style="clear:both">
<br style="clear:both">
<a href="http://ads.pheedo.com/click.phdo?s=ac0221b6b34e13e8bedb7348ce7a55ac&#38;p=1"><img alt="" style="border:0" border="0" src="http://ads.pheedo.com/img.phdo?s=ac0221b6b34e13e8bedb7348ce7a55ac&#38;p=1"></a>
<img alt="" height="0" width="0" border="0" src="http://a.rfihub.com/eus.gif?eui=2226"><div>
<a href="http://feeds.gawker.com/~ff/kotaku/full?a=eRaK6avgCMk:O1YJ0be2zTU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=yIl2AUoC8zA" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=eRaK6avgCMk:O1YJ0be2zTU:H0mrP-F8Qgo"><img src="http://feeds.feedburner.com/~ff/kotaku/full?d=H0mrP-F8Qgo" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=eRaK6avgCMk:O1YJ0be2zTU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=eRaK6avgCMk:O1YJ0be2zTU:D7DqB2pKExk" border="0"></a> <a href="http://feeds.gawker.com/~ff/kotaku/full?a=eRaK6avgCMk:O1YJ0be2zTU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/kotaku/full?i=eRaK6avgCMk:O1YJ0be2zTU:V_sGLiPBpWU" border="0"></a>
</div><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/eRaK6avgCMk" height="1" width="1">]]></description>
			<content:encoded><![CDATA[<p>  <embed name="" src="http://www.youtube.com/v/-R5Z8Vfv32s&amp;hl=en&amp;fs=1&amp;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> Do you remember the <em>awe</em> you felt first firing up <a title="Click here to read more posts tagged #halflife2" href="http://kotaku.com/tag/halflife2/" rel='nofollow'>Half-Life 2</a> in 2004? Now fire it up in 2010. It&#8217;s more like &#8220;aawwww&#8221;. Flat textures, dull lighting. It&#8217;s a shame! What this game needs, then, is a makeover.</p>
<p>A makeover like the one provided by Filip Victor. It adds HDR lighting, new models, new textures, an upgrade to the Orange Box engine (Valve performed their own tweaks for the 2007 re-release of the game on Xbox 360) and even some new Steam achievements to the ageing PC version of the original Half-Life 2.</p>
<p>You can see examples of the improvements made in the clip above (though be advised, you&#8217;ll want to kill the sound). If you like what you see, you can find instructions on how to download the mod below.</p>
<p><a href="http://forums.steampowered.com/forums/showthread.php?t=1093025" rel='nofollow'>Hl2 Pc Achivements &amp; HDR Released</a> [Steam, via <a href="http://www.rockpapershotgun.com/2010/01/05/hevy-metal-half-life-2-gets-upgraded/" rel='nofollow'>Rock, Paper, Shotgun</a>]</p>
<p> <br style="clear:both"><br />
<br style="clear:both"><br />
<a href="http://ads.pheedo.com/click.phdo?s=ac0221b6b34e13e8bedb7348ce7a55ac&amp;p=1" rel='nofollow'><img alt="" style="border:0" border="0" src="http://ads.pheedo.com/img.phdo?s=ac0221b6b34e13e8bedb7348ce7a55ac&amp;p=1"></a><br />
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		<title>Assassin&#8217;s Creed Fan Film Shows You How Altair Lost His Finger [Clips]</title>
		<link>http://gamrsrc.com/assassins-creed-fan-film-shows-you-how-altair-lost-his-finger-clips.html</link>
		<comments>http://gamrsrc.com/assassins-creed-fan-film-shows-you-how-altair-lost-his-finger-clips.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 19:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[altair]]></category>
		<category><![CDATA[assassins creed]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Fan Video]]></category>
		<category><![CDATA[fanfiction]]></category>
		<category><![CDATA[Theduogroup]]></category>
		<category><![CDATA[Ubisoft]]></category>

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		<description><![CDATA[High quality fan films can enrich video game lore as much as yaoi fanfiction damages it by filling plot holes and visualizing pieces of the game&#8217;s back story we only hear about in passing. Take for example the loss of Altair&#8217;s ring finger on his hidden-knife-hand. From playing Assassin&#8217;s Creed, we know he lost it [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="308" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/sSUcfdpD7yg&amp;hl=en&amp;fs=1&amp;fmt=22" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="308" src="http://www.youtube.com/v/sSUcfdpD7yg&amp;hl=en&amp;fs=1&amp;fmt=22" allowfullscreen="true" wmode="transparent"></embed></object> High quality fan films can enrich video game lore as much as yaoi fanfiction damages it by filling plot holes and visualizing pieces of the game&#8217;s back story we only hear about in passing.</p>
<p>Take for example the loss of Altair&#8217;s ring finger on his hidden-knife-hand. From playing <a title="Click here to read more posts tagged #assassinscreed" href="http://kotaku.com/tag/assassinscreed/">Assassin&#8217;s Creed</a>, we know he lost it as part of the Assassin&#8217;s initiation. But try as I might, I can&#8217;t remember actually seeing that happen in the game — I only remember internalizing Altair&#8217;s missing finger as fact.</p>
<p>This is where creative video group, TheDuoGroup, steps in to show us what that moment could have looked like.</p>
<p>In the almost-10-minute animated feature, titled &#8220;Initiation,&#8221; Altair undergoes the part of his training where he loses that finger and takes the final step toward badassery. TheDuoGroup blurbs that, &#8220;Like all young men, Altair aspired to leave his mark on the world. After years of grueling training, fear and anticipation course through his veins. Anticipation, because he understands that this is the last right of passage towards brotherhood. Fear, because he knows that though hundreds of apprentices have reached this point, few come back alive.&#8221;</p>
<p><em>Thanks for sharing your work with us, Graham!</em></p>
<p><em>Note: This is not an official Ubisoft video. It&#8217;s just a pretty, spiffy <a title="Click here to read more posts tagged #fanvideo" href="http://kotaku.com/tag/fanvideo/">fan video</a>.</em></p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/2gzigbwHuJQ" alt="" width="1" height="1" /></p>
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		<title>Geometry Wars Meets Project Natal? [Clips]</title>
		<link>http://gamrsrc.com/geometry-wars-meets-project-natal-clips.html</link>
		<comments>http://gamrsrc.com/geometry-wars-meets-project-natal-clips.html#comments</comments>
		<pubDate>Mon, 28 Dec 2009 08:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Geometry Wars]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Rumor]]></category>

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		<description><![CDATA[This is supposedly video of somebody playing Geometry Wars on Project Natal. Emphasis on the supposedly, in case you missed the italics first time around. A Destructoid reader reckons this was shot at a &#8220;Christmas Party&#8221;, though that&#8217;s where the information dries up. On the &#8220;could be&#8221; side of things, there&#8217;s lag at several points, [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="308" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/0QugAilhXOw&amp;hl=en&amp;fs=1&amp;fmt=22" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="308" src="http://www.youtube.com/v/0QugAilhXOw&amp;hl=en&amp;fs=1&amp;fmt=22" allowfullscreen="true" wmode="transparent"></embed></object> This is <em>supposedly</em> video of somebody playing <a title="Click here to read more posts tagged #geometrywars" href="http://kotaku.com/tag/geometrywars/" rel='nofollow'>Geometry Wars</a> on <a title="Click here to read more posts tagged #projectnatal" href="http://kotaku.com/tag/projectnatal/" rel='nofollow'>Project Natal</a>. Emphasis on the <em>supposedly</em>, in case you missed the italics first time around.</p>
<p>A Destructoid reader reckons this was shot at a &#8220;Christmas Party&#8221;, though that&#8217;s where the information dries up. On the &#8220;could be&#8221; side of things, there&#8217;s lag at several points, and even a freeze, both issues that are reportedly affecting early development for the camera.</p>
<p>On the &#8220;probably not&#8221; side, however, is the fact at several instances the movement of the guy&#8217;s hands <em>have no bearing whatsoever on what&#8217;s happening on-screen</em>.</p>
<p>Whichever the case may be, it&#8217;s still an interesting look at how Natal has the potential to change the way you approach a game. Normally, Geometry Wars is a raw shooter, a seat-of-the-pants kind of affair. Combine it with Natal, though, and &#8211; provided that&#8217;s how you&#8217;d actually control the game &#8211; it suddenly becomes a more synaesthetic experience, as you move from &#8220;player&#8221; to &#8220;conductor&#8221;.</p>
<p><a href="http://www.destructoid.com/is-this-a-natal-powered-game-of-geometry-wars--158764.phtml" rel='nofollow'>Is this a Natal-powered game of Geometry Wars?</a> [Destructoid]</p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/qoZ_sRllE6w" alt="" width="1" height="1" /></p>
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		<title>New Modern Warfare 2 Clip Debuts Knife Throw Kills, Host Migration [Clips]</title>
		<link>http://gamrsrc.com/new-modern-warfare-2-clip-debuts-knife-throw-kills-host-migration-clips.html</link>
		<comments>http://gamrsrc.com/new-modern-warfare-2-clip-debuts-knife-throw-kills-host-migration-clips.html#comments</comments>
		<pubDate>Tue, 01 Sep 2009 18:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Call of duty: modern warfare 2]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Infinity Ward]]></category>
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		<category><![CDATA[Modern warfare 2]]></category>
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		<description><![CDATA[Infinity Ward&#8216;s latest multiplayer reveal for Call of Duty: Modern Warfare 2 features, according to the developer, &#8220;uncut&#8221; direct feed Capture The Flag gameplay. Neat, yes, but there are some newish details seen for the first time within. Some of those details you may have heard creep out from recent GameStop and Game Crazy get [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/V4PMRFkx07g&amp;hl=en&amp;fs=1&amp;fmt=22" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="309" src="http://www.youtube.com/v/V4PMRFkx07g&amp;hl=en&amp;fs=1&amp;fmt=22" allowfullscreen="true" wmode="transparent"></embed></object> <a title="Click here to read more posts tagged INFINITY WARD" href="http://kotaku.com/tag/infinity-ward/" rel='nofollow'>Infinity Ward</a>&#8216;s latest multiplayer reveal for <a title="Click here to read more posts tagged CALL OF DUTY: MODERN WARFARE 2" href="http://kotaku.com/tag/call-of-duty%7c-modern-warfare-2/" rel='nofollow'>Call of Duty: Modern Warfare 2</a> features, according to the developer, &#8220;uncut&#8221; direct feed Capture The Flag gameplay. Neat, yes, but there are some newish details seen for the first time within.</p>
<p>Some of those details you may have heard creep out from recent GameStop and Game Crazy get togethers. Things like <a title="Click here to read more posts tagged MODERN WARFARE 2" href="http://kotaku.com/tag/modern-warfare-2/" rel='nofollow'>Modern Warfare 2</a>&#8216;s thrown knife kills, featured near the end of the clip. Some, like brilliant-looking blood splatter effects and host migration, are definitely better seen and not heard.</p>
<p>If that host migration addition, also seen near the end of the clip, works that well&#8230; well, good <em>lord</em>. Looks like when the multiplayer game host drops out, the game won&#8217;t end or drop players back to the lobby, but quickly—very quickly—find a new host. Perfect for when you&#8217;re up against an elite group of Sore Losers.</p>
<p>And, you know, that riot shield gameplay doesn&#8217;t look to shabby either. Call of Duty: Modern Warfare 2 drops November 10, in case you hadn&#8217;t heard.</p>
<p>For more Modern Warfare 2 multiplayer footage, have fun revisiting <a href="http://kotaku.com/5323987/first-modern-warfare-2-multiplayer-video-shows-killer-killstreaks" rel='nofollow'>the game&#8217;s multiplayer video reveal</a>.</p>
<p><br style="clear: both;" /></p>
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		<title>A Mindblowing Stop-Motion Lego Homage to Games [WoW]</title>
		<link>http://gamrsrc.com/a-mindblowing-stop-motion-lego-homage-to-games-wow.html</link>
		<comments>http://gamrsrc.com/a-mindblowing-stop-motion-lego-homage-to-games-wow.html#comments</comments>
		<pubDate>Mon, 24 Aug 2009 01:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[8-Bit]]></category>
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		<category><![CDATA[Lego]]></category>
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		<description><![CDATA[&#8220;8-Bit Trip,&#8221; according to its Swedish creators took 1,500 hours to animate. They pay respect to everything from International Karate on a tape drive to Tetris on the NES, with Pong and Pac-Man in between. The music was written by Daniel Larsson and the animation was done by Tomas Redigh, of the Swedish electronica duo [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/4qsWFFuYZYI&amp;hl=en&amp;fs=1&amp;fmt=22" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="309" src="http://www.youtube.com/v/4qsWFFuYZYI&amp;hl=en&amp;fs=1&amp;fmt=22" allowfullscreen="true" wmode="transparent"></embed></object> &#8220;8-Bit Trip,&#8221; according to its Swedish creators took 1,500 hours to animate. They pay respect to everything from International Karate on a tape drive to Tetris on the NES, with Pong and Pac-Man in between.</p>
<p>The music was written by Daniel Larsson and the animation was done by Tomas Redigh, of the Swedish electronica duo <a href="http://www.rymdreglage.se/" rel='nofollow'>Rymdreglage</a>.<br />
<a href="http://www.youtube.com/watch?v=4qsWFFuYZYI"><br />
8-Bit Trip</a> [YouTube]</p>
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		<title>Just Cause 2&#8242;s Tourist Dollar Pitch [Clips]</title>
		<link>http://gamrsrc.com/just-cause-2s-tourist-dollar-pitch-clips.html</link>
		<comments>http://gamrsrc.com/just-cause-2s-tourist-dollar-pitch-clips.html#comments</comments>
		<pubDate>Thu, 20 Aug 2009 07:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[Gamescom 09]]></category>
		<category><![CDATA[just cause 2]]></category>

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		<description><![CDATA[If only we could actually visit an island that sold itself to the world by letting you attach a truck to a helicopter, take off then use the truck as a wrecking ball to blow up a gas station.]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/jc2header.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_jc2header.jpg" alt="" width="500" /></a>If only we could <em>actually</em> visit an island that sold itself to the world by letting you attach a truck to a helicopter, take off then use the truck as a wrecking ball to blow up a gas station.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="502" height="410" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/g4Q9gZm9NAI" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="502" height="410" src="http://blip.tv/play/g4Q9gZm9NAI" allowfullscreen="true" wmode="transparent"></embed></object></p>
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