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	<title>Gamr Src &#187; bioshock 2</title>
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	<description>Gaming News &#38; Gaming Culture from the Source</description>
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		<title>There Are Secret Messages On Your BioShock 2 Posters [Hidden Messages]</title>
		<link>http://gamrsrc.com/there-are-secret-messages-on-your-bioshock-2-posters-hidden-messages.html</link>
		<comments>http://gamrsrc.com/there-are-secret-messages-on-your-bioshock-2-posters-hidden-messages.html#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[blacklight]]></category>
		<category><![CDATA[Hidden Messages]]></category>
		<category><![CDATA[Posters]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[A 2K forum poster holding a random blacklight session with his friends discovered scrawled secret messages on the three BioShock 2 posters that were packed in his special edition. Creepy! When I first unwrapped my special edition of BioShock 2, I didn&#8217;t give the posters a second thought, leaving them bundled up in the box, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/bioshock_02.jpg" rel='nofollow'><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_bioshock_02.jpg" alt="" width="500" /></a> A 2K forum poster holding a random blacklight session with his friends discovered scrawled secret messages on the three BioShock 2 posters that were packed in his special edition. Creepy!</p>
<p>When I first unwrapped my special edition of BioShock 2, I didn&#8217;t give the posters a second thought, leaving them bundled up in the box, completely forgotten. 2K forum member JRoch put them on his walls instead, and while messing about with an old blacklight, discovered scrawled messages on the posters, just like the ones you find in the game itself.</p>
<p>As proof, another 2K forum-goer posted these images, along with a video that can be found at <a href="http://s844.photobucket.com/albums/ab6/BioshockFan52/Hidden%20Message/" rel='nofollow'>PhotoBucket</a>.</p>
<p>I tore open my box, unfurled the posters excitedly, and realized I don&#8217;t own a blacklight. Why do I not own a blacklight?</p>
<p>Very, very sneaky, 2K. I like it. I also like 2K Elizabeth&#8217;s response in the forum thread.</p>
<p>&#8220;Well, would you look at that.&#8221;</p>
<p><a href="http://forums.2kgames.com/forums/showthread.php?t=60966" rel='nofollow'>Special edition Propaganda posters</a> [2K Forums - Thanks Cailin!]</p>
<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/img_0779.jpg" rel='nofollow'><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_img_0779.jpg" alt="" width="500" /></a><br />
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<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/borzkJQGMDM" alt="" width="1" height="1" /></p>
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		<title>BioShock 2 gets midnight release, new launch trailer</title>
		<link>http://gamrsrc.com/bioshock-2-gets-midnight-release-new-launch-trailer.html</link>
		<comments>http://gamrsrc.com/bioshock-2-gets-midnight-release-new-launch-trailer.html#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:33:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[2k-australia]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[digital-extremes]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[If you&#8217;ve been jonesing for your second hit of ADAM, you won&#8217;t have to wait a moment past 12 a.m. on February 9th; 2K has announced that BioShock 2 will get a midnight launch at Best Buy and GameStop stores. It&#8217;s great news for us, but bad news for the clerks who have to work [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="352" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Zkxhsjy4uek&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="352" src="http://www.youtube.com/v/Zkxhsjy4uek&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" wmode="transparent"></embed></object> If you&#8217;ve been jonesing for your second hit of ADAM, you won&#8217;t have to wait a moment past 12 a.m. on February 9th; <a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=442173" rel='nofollow'>2K has announced</a> that <a href="http://www.joystiq.com/tag/bioshock-2" rel='nofollow'><em>BioShock 2</em></a> will get a midnight launch at <a href="http://www.joystiq.com/tag/best-buy" rel='nofollow'>Best Buy</a> and <a href="http://www.joystiq.com/tag/gamestop" rel='nofollow'>GameStop</a> stores. It&#8217;s great news for us, but bad news for the clerks who have to work until the Witching Hour, just so some dude can fall asleep playing it an hour later, his drool and Cheetoh dust congealing into a loneliness gravy on his Big Daddy PJs.</p>
<p>Hoping to pile some extra coal into the hype train&#8217;s engine, 2K took up the whole first commercial block of <em>Late Night with Jimmy Fallon</em> with a 3-minute-15-second launch trailer. It&#8217;s a cool clip, but we get the uneasy feeling that the heavy reliance on non-gameplay, first-person action is just a touch misleading. That said, it&#8217;s just a couple of inches above this sentence, so you can judge for yourself.</p>
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		<title>BioShock 2 Screenshots Omit Blue Skies, Blue Oceans [Gallery]</title>
		<link>http://gamrsrc.com/bioshock-2-screenshots-omit-blue-skies-blue-oceans-gallery.html</link>
		<comments>http://gamrsrc.com/bioshock-2-screenshots-omit-blue-skies-blue-oceans-gallery.html#comments</comments>
		<pubDate>Mon, 11 Jan 2010 18:40:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[Gallery]]></category>

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		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/" rel='nofollow'>BioShock 2</a>, which <a href="http://kotaku.com/5445329/bioshock-2-preview-something-bad-is-about-to-happen" rel='nofollow'>I&#8217;ve been previewing</a>, is a great-looking game set in an underwater city populated with interesting enemies, Big Sisters and Big Daddys. Too bad publisher 2K Games isn&#8217;t showing off the beautiful undersea world often visible outside.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/ice_block.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_ice_block.jpg" alt="" width="500" /></a><br />
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		<title>Pretty Pictures From BioShock 2 [Screens]</title>
		<link>http://gamrsrc.com/pretty-pictures-from-bioshock-2-screens.html</link>
		<comments>http://gamrsrc.com/pretty-pictures-from-bioshock-2-screens.html#comments</comments>
		<pubDate>Mon, 21 Dec 2009 17:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Screens]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[Totilo&#8217;s shining BioShock 2 preview was big on words, but where were the images? Here are the images, and they are just as lovely and enthralling as the experience Mr. Totlio describes. I&#8217;m getting chills already, and these are merely still images from 2K&#8217;s upcoming sequel. I can only imagine what stumbling across these scenes [...]]]></description>
			<content:encoded><![CDATA[<p>Totilo&#8217;s shining <a title="Click here to read more posts tagged #bioshock2" href="http://kotaku.com/tag/bioshock2/" rel='nofollow'>BioShock 2</a> preview was big on words, but where were the images? Here are the images, and they are just as lovely and enthralling as the experience <a href="http://kotaku.com/5431094/bioshock-2-preview-maybe-it-was-needed-after-all" rel='nofollow'>Mr. Totlio describes</a>.</p>
<p>I&#8217;m getting chills already, and these are merely still images from 2K&#8217;s upcoming sequel. I can only imagine what stumbling across these scenes will be like once I get my hands on the actual game. I&#8217;m extremely envious of Totilo at the moment. I&#8217;m sure I&#8217;m not alone.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/them_sisters.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_them_sisters.jpg" alt="" width="500" /></a><br />
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<p><br style="clear: both;" /></p>
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		<title>Designing BioShock 2&#8242;s Little Sisters [Bioshock]</title>
		<link>http://gamrsrc.com/designing-bioshock-2s-little-sisters-bioshock.html</link>
		<comments>http://gamrsrc.com/designing-bioshock-2s-little-sisters-bioshock.html#comments</comments>
		<pubDate>Sat, 04 Jul 2009 05:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[2k marin]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[bioshock 2]]></category>

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		<description><![CDATA[Like they did with the Big Daddies, 2K have released some concept art for BioShock&#8217;s tiniest denizens, the Little Sisters. Unlike the first lot, which showed the initial designs for the original Big Daddies, these show how 2K Marin &#8211; the developers working on the sequel &#8211; have gone about depicting the Little Sisters for [...]]]></description>
			<content:encoded><![CDATA[<p>Like they did with <a href="http://kotaku.com/5302438/the-big-daddies-that-might-have-been/gallery/" rel='nofollow'>the Big Daddies</a>, 2K have released some concept art for BioShock&#8217;s tiniest denizens, the Little Sisters.</p>
<p>Unlike the first lot, which showed the initial designs for the original Big Daddies, these show how <a title="Click here to read more posts tagged 2K MARIN" href="http://kotaku.com/tag/2k-marin/" rel='nofollow'>2K Marin</a> &#8211; the developers working on the sequel &#8211; have gone about depicting the Little Sisters for the second game. And they look&#8230;well, pretty much identical. Which I guess was the point!</p>
<p><img style="display:block;float:none" src="http://cache.gawker.com/assets/images/kotaku/2009/07/lsconcept2.jpg" alt="" width="1000" height="426" />She doesn&#8217;t look mean. She just looks like she needs a nap.<br />
<img style="display:block;float:none" src="http://cache.gawker.com/assets/images/kotaku/2009/07/lsconcept1.jpg" alt="" width="1000" height="630" /><br />
<img src="http://cache.gawker.com/assets/images/9/2009/07/Untitled-5.jpg" alt="" width="1024" /><br />
<img src="http://cache.gawker.com/assets/images/9/2009/07/Untitled-7.jpg" alt="" width="1024" /></p>
<p><br style="clear:both" /></p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/-YEljQPGLXA" alt="" width="1" height="1" /></p>
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		<title>The Big Daddies That Might Have Been [Gallery]</title>
		<link>http://gamrsrc.com/the-big-daddies-that-might-have-been-gallery.html</link>
		<comments>http://gamrsrc.com/the-big-daddies-that-might-have-been-gallery.html#comments</comments>
		<pubDate>Thu, 25 Jun 2009 14:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[big daddy]]></category>
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		<category><![CDATA[Concept Art]]></category>
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		<description><![CDATA[Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let&#8217;s look at a few of the concepts drawing that eventually led to the Big Daddy of BioShock 2. These concept art shots appeared yesterday on The Cult of Rapture BioShock website, they were presented as a way to [...]]]></description>
			<content:encoded><![CDATA[<p>Taking an iconic video game character and reverse-engineering it as a prototype is a delicate task. Let&#8217;s look at a few of the concepts drawing that eventually led to the <a title="Click here to read more posts tagged BIG DADDY" href="http://kotaku.com/tag/big-daddy/" rel='nofollow'>Big Daddy</a> of <a title="Click here to read more posts tagged BIOSHOCK 2" href="http://kotaku.com/tag/bioshock-2/" rel='nofollow'>BioShock 2</a>.</p>
<p>These <a title="Click here to read more posts tagged CONCEPT ART" href="http://kotaku.com/tag/concept-art/" rel='nofollow'>concept art</a> shots appeared yesterday on <a href="http://www.2kgames.com/cultofrapture/bdconceptart.html" rel='nofollow'>The Cult of Rapture</a> BioShock website, they were presented as a way to sort of get into the heads of the developers at <a title="Click here to read more posts tagged 2K MARIN" href="http://kotaku.com/tag/2k-marin/" rel='nofollow'>2K Marin</a>, seeing what they kept and what they scrapped in coming up with the final design for the game&#8217;s protagonist.</p>
<blockquote><p>Between the first BioShock and the sequel, you&#8217;ve seen a lot of concept art for Big Daddies. The logic behind this concept art went beyond different designs and suit combinations. The artists had to imagine what the very first Big Daddy would have on him — this Big Daddy had to feel like he was a rough draft or a work-in-progress, an amalgam of Big Daddies to come. The first Big Daddy was a test case, and in making the perfect prototype, 2K Marin drafted many, many prototypes themselves.</p></blockquote>
<p><img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept4.jpg" alt="" width="600" height="765" /><br />
Okay, so this one is just a guy in a suit.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept3.jpg" alt="" width="603" height="600" /><br />
You can see the influence of this design a bit in the Big Sister.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept2.jpg" alt="" width="486" height="600" /><br />
Drill? Check. Slouching? Check.<br />
<img style="display:block" src="http://cache.gawker.com/assets/images/kotaku/2009/06/bdconcept1.jpg" alt="" width="560" height="600" /><br />
Underwater Mutant Big Daddy Turtles<br />
<img style="display:block;float:none" src="http://cache.gawker.com/assets/images/kotaku/2009/06/final_concept.jpg" alt="" width="1000" height="691" /><br />
Almost perfect.</p>
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		<title>One shot: the evolution of BioShock 2&#8242;s Big Sisters</title>
		<link>http://gamrsrc.com/one-shot-the-evolution-of-bioshock-2s-big-sisters.html</link>
		<comments>http://gamrsrc.com/one-shot-the-evolution-of-bioshock-2s-big-sisters.html#comments</comments>
		<pubDate>Wed, 27 May 2009 13:23:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[Big Sister]]></category>
		<category><![CDATA[bioshock 2]]></category>
		<category><![CDATA[Concept]]></category>

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		<description><![CDATA[Early concepts for BioShock 2&#8216;s Big Sister by Colin Fix (and additional Little Sister concepts by wife Annie Fix). [via Super Punch]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://www.offworld.com/assets_c/2009/05/big_sister_studies_01-21218.html" rel='nofollow'><img src="http://www.offworld.com/assets_c/2009/05/big_sister_studies_01-thumb-550x361-21218.jpg" alt="big_sister_studies_01.jpg" width="550" height="361" /></a></span></p>
<p><a href="http://colinfix.blogspot.com/2009/04/more-bioshock-2-concept-art.html" rel='nofollow'>Early concepts</a> for <em>BioShock 2</em>&#8216;s Big Sister by Colin Fix (and additional <a href="http://anniefix.blogspot.com/2009/04/little-sister-dont-you-do-what-your-big.html" rel='nofollow'>Little Sister concepts</a> by wife Annie Fix). [via <a href="http://superpunch.blogspot.com/2009/05/bioshock-2-desktop-wallpapers.html" rel='nofollow'>Super Punch</a>]</p>
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