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	<title>Gamr Src &#187; 3d realms</title>
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		<title>Leaked Duke Nukem footage tugs at familiar heartstrings</title>
		<link>http://gamrsrc.com/leaked-duke-nukem-footage-tugs-at-familiar-heartstrings.html</link>
		<comments>http://gamrsrc.com/leaked-duke-nukem-footage-tugs-at-familiar-heartstrings.html#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[apogee]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[They say time heals all wounds. Then why does it still hurt to think about Duke Nukem Forever? Even its apparent demise failed to bring closure to the big hole in our heart. And now this: The latest video remains to be found (resting &#8212; in one piece &#8212; after the break) seem unmistakably to [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=G-G-LqufUic" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/dukebigmonsters.jpg" border="1" alt="" hspace="0" vspace="0" /></a></div>
<p>They say time heals all wounds. Then <em>why</em> does it still hurt to think about <a href="http://www.joystiq.com/tag/duke-nukem-forever" rel='nofollow'><em>Duke Nukem Forever</em></a><em>?</em> Even its <a href="http://www.joystiq.com/2009/12/22/wired-examines-the-death-of-duke-nukem-forever/" rel='nofollow'>apparent demise</a> failed to bring closure to the big hole in our heart. And now this:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="460" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/G-G-LqufUic&amp;hl=sv_SE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="460" height="340" src="http://www.youtube.com/v/G-G-LqufUic&amp;hl=sv_SE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The latest video remains to be found (resting &#8212; in one <em>piece</em> &#8212; after the break) seem unmistakably to be those of our beloved Duke. Maybe it&#8217;s the familiar dark, underground environments we&#8217;ve gotten to know in other gameplay videos &#8212; like <a href="http://www.joystiq.com/2009/05/10/duke-nukem-forever-gameplay-surfaces-requests-we-come-get-some/" rel='nofollow'>the Jace Hall Show clip</a> and <a href="http://www.joystiq.com/2009/05/10/duke-nukem-forever-gameplay-surfaces-requests-we-come-get-some/" rel='nofollow'>that leaked animator&#8217;s video</a> &#8212; that send chills down our spine. Or maybe it&#8217;s just Duke himself, still out of bubble gum and <em>still kicking ass</em>. (Yeah, it&#8217;s probably that.)</p>
<p>Go on. Head past the break and weep. <em>It&#8217;s okay!</em></p>
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		<title>The Fall And Fall Of Duke Nukem Forever [3D Realms]</title>
		<link>http://gamrsrc.com/the-fall-and-fall-of-duke-nukem-forever-3d-realms.html</link>
		<comments>http://gamrsrc.com/the-fall-and-fall-of-duke-nukem-forever-3d-realms.html#comments</comments>
		<pubDate>Tue, 22 Dec 2009 07:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>

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		<description><![CDATA[The latest issue of Wired has a great piece by Clive Thompson on the death of Duke Nukem Forever, and the development studio it took with it. There&#8217;s little real news in the piece &#8211; after all, the demise of both DNF and 3D Realms has been well-documented &#8211; but not everything has to be [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2009/12/boomduke.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_boomduke.jpg" alt="" width="500" /></a>The latest issue of Wired has a great piece by Clive Thompson on the death of <a title="Click here to read more posts tagged #dukenukemforever" href="http://kotaku.com/tag/dukenukemforever/" rel='nofollow'>Duke Nukem Forever</a>, and the development studio it took with it.</p>
<p>There&#8217;s little real <em>news</em> in the piece &#8211; after all, the demise of both DNF and <a title="Click here to read more posts tagged #3drealms" href="http://kotaku.com/tag/3drealms/" rel='nofollow'>3D Realms</a> has been well-documented &#8211; but not everything has to be about news.</p>
<p>Instead, the article does a great job of providing some context to the game&#8217;s troubles, and the stories of the men who contributed most to its downfall. That and it has another amazing gaming illustration <a href="http://us.kotaku.com/search/olly%20moss/" rel='nofollow'>by Olly Moss</a>.<br />
<a href="http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1"><br />
Learn to Let Go: How Success Killed Duke Nukem</a> [Wired]</p>
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