Archive for the ‘Web’ Category

window.google_analytics_uacct = “UA-2281360-3″; This fall, Sony Online Entertainment will release Star Wars Clone Wars Adventures, a free-to-play, browser-based virtual world based on the popular animated series. Based on SOE’s Free Realms engine, the game will allow players to create a character and then enter a world where they’ll have immediate access to a host of [...]

[From now until mid-January, IndieGames.com: The Weblog will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Shoot 'em Ups, Top 10 Puzzle Games, Top 10 Browser Platformers, Top 20 Freeware Platformers] The fifth of our in-depth [...]

window.google_analytics_uacct = “UA-2281360-3″; As Jim recently took a lengthy look into in his Ragdoll Metaphysics column, the “games on demand” concept of cloud gaming gained a serious foothold during this year’s GDC with demonstrations by startups OnLive and Gaikai, and, he says, “suggests that the days of us buying powerful home processing hardware – be [...]

Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as [...]

Just released by Adam ‘Atomic‘ Saltsman for the benefit of indie devs everywhere: the Flixel engine, an open-source, fully featured, newly updated version of the Flash AS3 library Saltsman used for both his original web hit Gravity Hook, and the most recent Offworld-featured Fathom. Flixel, which is meant to forgo the Flash IDE entirely, contains [...]

Breakout Panic is an arcade game that plays like all other Breakout clones, but in GameDesign’s version you are pressured to destroy all blocks as quickly as you can. Blocks are pushed downwards continuously, and the game ends immediately if you run out of balls to use or allow any block to cross the dashed [...]

In Shift 4 you’re in control of an astronaut whose ship was just attacked by a giant squid, forcing you to make an emergency landing at the closest planet. Waking up to find your family members missing, you decide to explore a deserted facility nearby and search for clues about their current whereabouts. This particular [...]

Yes, it’s been an awfully long time, but it appears that The Secret Of Monkey Island is coming back, and to the Xbox 360. The German USK rating board has revealed that The Secret Of Monkey Island – Special Edition is on its way. This was the very original Monkey Island game, from all the [...]

Look: In-game beta footage of Hitlers Must Die!, the first track off Cryptic Sea’s upcoming game album, No Quarter. Seems to be coming together rather well! (Those shadows… *swoons*)

Play FATHOM here, online, for free (whoa)

FATHOM, the latest collaboration of Adam “Atomic” Saltsman and Danny “B” Baranowsky, is your standard 2D action-platformer… or is it? The game throws some fun surprises your way, which I don’t want to spoil here, and is definite food for thought. I give it 33 thumbs up!

Like their hit Gravity Hook, FATHOM uses Adam’s Flixel framework for Flash-based 2D games to great effect. (The entire game took about 10 days to make.) Which is cool, because Flixel should see a public release “in a few weeks.” (!) There’s also a bunch of procedural trickery going on in the background which the player may not notice, but I think is worth mentioning in case Adam wants to talk about it more in the forum thread.