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	<title>Gamr Src &#187; Nintendo</title>
	<atom:link href="http://gamrsrc.com/category/nintendo/feed" rel="self" type="application/rss+xml" />
	<link>http://gamrsrc.com</link>
	<description>Gaming News &#38; Gaming Culture from the Source</description>
	<lastBuildDate>Wed, 20 Oct 2010 13:35:48 +0000</lastBuildDate>
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		<item>
		<title>Link Doesn&#8217;t Get More Mature Than This [Screengrab]</title>
		<link>http://gamrsrc.com/link-doesnt-get-more-mature-than-this-screengrab.html</link>
		<comments>http://gamrsrc.com/link-doesnt-get-more-mature-than-this-screengrab.html#comments</comments>
		<pubDate>Wed, 20 Oct 2010 02:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Fan Art]]></category>
		<category><![CDATA[screengrab]]></category>
		<category><![CDATA[The Legend Of Zelda]]></category>
		<category><![CDATA[Zelda]]></category>

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		<description><![CDATA[The Legend of Zelda&#8217;s Link re-imagined as an aging elf—and looking like he&#8217;d be right at home in World of Warcraft—by artist Damien Canderle for ZBrush Central&#8217;s &#8220;Age of Legends&#8221; Comicon Challenge. Elder Link [ZBrush Central - thanks, Corey!] More »]]></description>
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<div><img style="border: 0 1px 1px none solid solid #B3B3B3;" title="Click here to read Link Doesn't Get More Mature Than This" src="http://cache.gawkerassets.com/assets/images/9/2010/10/500x_elder_link.jpg" alt="Click here to read Link Doesn't Get More Mature Than This" /></div>
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<p>The Legend of Zelda&#8217;s Link re-imagined as an aging elf—and looking like he&#8217;d be right at home in World of Warcraft—by artist Damien Canderle for ZBrush Central&#8217;s &#8220;<a href="http://www.zbrushcentral.com/showthread.php?t=96117" rel='nofollow'>Age of Legends</a>&#8221; Comicon Challenge. <a href="http://www.zbrushcentral.com/showthread.php?p=746731#post746731" rel='nofollow'>Elder Link</a> [ZBrush Central - thanks, Corey!]				<a title="Click here to read more about Link Doesn't Get More Mature Than This [Screengrab]" href="http://kotaku.com/5667938/link-doesnt-get-more-mature-than-this" rel='nofollow'>More »</a><br style="clear: both;" /></p>
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		<slash:comments>2</slash:comments>
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		<title>E3 10: Hands-on with Metroid: Other M in this video</title>
		<link>http://gamrsrc.com/e3-10-hands-on-with-metroid-other-m-in-this-video.html</link>
		<comments>http://gamrsrc.com/e3-10-hands-on-with-metroid-other-m-in-this-video.html#comments</comments>
		<pubDate>Tue, 15 Jun 2010 20:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[E3 10]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[metroid-other-m]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[If you&#8217;re sick of your bland old M&#8217;s, try this other one. We have showfloor awesomeness for you to watch with a hands-on demo of Metroid: Other M. It&#8217;s hot, it&#8217;s sexy, it&#8217;s salty, it&#8217;s everything you could hope for and more. Yes, I am very tired and I&#8217;ve let my hyperbole gland completely take [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: &amp;amp;amp; font-size: 12px; border-collapse: collapse;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="376" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/MFu2PYkCkwQ&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="376" src="http://www.youtube.com/v/MFu2PYkCkwQ&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" wmode="transparent"></embed></object></span></p>
<p>If you&#8217;re sick of your bland old M&#8217;s, try this other one. We have showfloor awesomeness for you to watch with a hands-on demo of <em>Metroid: Other M</em>. It&#8217;s hot, it&#8217;s sexy, it&#8217;s salty, it&#8217;s everything you could hope for and more. Yes, I am very tired and I&#8217;ve let my hyperbole gland completely take over my writing.</p>
<p>So, watch the video, be happy. That&#8217;s all I can tell you, son.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Super Mario Galaxy 2 media is all about Luigi</title>
		<link>http://gamrsrc.com/new-super-mario-galaxy-2-media-is-all-about-luigi.html</link>
		<comments>http://gamrsrc.com/new-super-mario-galaxy-2-media-is-all-about-luigi.html#comments</comments>
		<pubDate>Wed, 05 May 2010 22:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[luigi]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[power-star]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[super-mario-galaxy]]></category>
		<category><![CDATA[trailer]]></category>

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		<description><![CDATA[In the run up to Super Mario Galaxy 2&#8216;s big launch later this month, Nintendo has been releasing a steady stream of nostalgia-caked media on the game. And while we don&#8217;t tell you about each and every one (there&#8217;s a handful of trailers right here, for instance), we do try and point out the ones [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="346" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="viddler_c967b01d" /><param name="src" value="http://www.viddler.com/simple/c967b01d/" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="346" src="http://www.viddler.com/simple/c967b01d/" allowfullscreen="true" wmode="transparent" name="viddler_c967b01d"></embed></object>In the run up to <em><a href="http://www.joystiq.com/tag/super-mario-galaxy-2" rel='nofollow'>Super Mario Galaxy 2</a></em>&#8216;s big launch <a href="http://www.joystiq.com/2010/02/24/super-mario-galaxy-2-may-23-release-date/" rel='nofollow'>later this month</a>, Nintendo has been releasing a steady stream of nostalgia-caked media on the game. And while we don&#8217;t tell you about each and every one (there&#8217;s a handful of trailers <a href="http://www.youtube.com/user/Wii" rel='nofollow'>right here</a>, for instance), we do try and point out the ones that are particularly enticing. For instance, today&#8217;s trailer features the once-again-playable Luigi as he gets in on some Power Star collecting action himself.</p>
<p>It&#8217;s not clear whether the other Mr. Mario is playable from the get-go &#8212; in the first <em>Super Mario Galaxy</em>, Luigi only became playable after collecting all 120 stars &#8212; but he will clearly be a character that players can control. See Mario&#8217;s partner in time don an <em>adorable bee suit</em> in the gallery below and check out the new trailer just above.</p>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/" rel='nofollow'>Super Mario Galaxy 2 (with Luigi!)</a></strong></p>
<p><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/2955993/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2cloud-mario-1273082744_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/2955994/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2cosmicwitch-03-1273082745_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/2955995/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2luigiyoshi1-1273082745_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/2955996/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2luigiyoshi2-1273082745_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-with-luigi/2955997/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/btsmg2marioyoshi1-1273082746_thumbnail.jpg" alt="" /></a></p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Hands-on: Super Mario Galaxy 2</title>
		<link>http://gamrsrc.com/hands-on-super-mario-galaxy-2.html</link>
		<comments>http://gamrsrc.com/hands-on-super-mario-galaxy-2.html#comments</comments>
		<pubDate>Wed, 31 Mar 2010 18:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[super-mario-galaxy]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[A short time ago, in a galaxy far, far away &#8230; I was sitting on a couch at Nintendo HQ, facing a large television. On it, a planetoid shaped like Mario&#8217;s head stared back at me. It was Starship Mario, the interstellar plumber&#8217;s preferred means of travel between the many galaxies that make up Super [...]]]></description>
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<p>A short time ago, in a galaxy far, far away &#8230;</p>
<p>I was sitting on a couch at Nintendo HQ, facing a large television. On it, a planetoid shaped like Mario&#8217;s head stared back at me. It was Starship Mario, the interstellar plumber&#8217;s preferred means of travel between the many galaxies that make up <a href="http://www.joystiq.com/tag/super-mario-galaxy-2" rel='nofollow'><em>Super Mario Galaxy 2</em></a>. This small world serves as transportation and a mini-sandbox within which Mario can practice moves. It also evolves as the game progresses, gaining new features, such as a &#8220;blemish&#8221; on its nose &#8212; actually a Yoshi egg that appears after players have met the dutiful dinosaur.</p>
<p>As we&#8217;ve <a href="http://www.joystiq.com/2010/03/29/miyamoto-explains-super-mario-galaxy-2-new-world-map/" rel='nofollow'>already talked about</a>, the game&#8217;s designers have tossed out the full-on hub level of <em>Super Mario Galaxy</em> in favor of a more classic, straightforward branching level menu. (Think: the overworld screen from <a href="http://www.joystiq.com/tag/new-super-mario-bros-wii" rel='nofollow'><em>New Super Mario Bros. Wii</em></a>, and you get the idea.) Moving from galaxy to galaxy is a snap, as is seeing how many worlds you&#8217;ve discovered in each galaxy, as well as the number yet to be found. My first stop was the Puzzle Plank Galaxy, which turned out to be just as clever as it sounds.</p>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/" rel='nofollow'>Super Mario Galaxy 2: Preview (3-31-10)</a></strong></p>
<p><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/2848162/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/super-mario-galaxy2-pr-screen09_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/2848152/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/super-mario-galaxy2-pr-screen01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/2848153/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/super-mario-galaxy2-pr-screen02_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/2848154/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/super-mario-galaxy2-pr-screen03_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2-march-31-2010/2848155/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/super-mario-galaxy2-pr-screen04_thumbnail.jpg" alt="" /></a></p>
</div>
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		<item>
		<title>This is the Metroid: Other M trailer we wanted to see</title>
		<link>http://gamrsrc.com/this-is-the-metroid-other-m-trailer-we-wanted-to-see.html</link>
		<comments>http://gamrsrc.com/this-is-the-metroid-other-m-trailer-we-wanted-to-see.html#comments</comments>
		<pubDate>Tue, 30 Mar 2010 23:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[metroid-other-m]]></category>
		<category><![CDATA[team-ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[yoshio-sakamoto]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The last Metroid: Other M trailer confused us with its emphasis on storyline and dialogue over running and shooting. This latest trailer addresses that issue. Boy, does it ever. After Samus&#8217;s armor mysteriously grows out of her glowing heart or something, we&#8217;re treated to a nonstop barrage of the fastest action the series has ever [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="346" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="viddler_5b9da18" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/5b9da18/" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="346" src="http://www.viddler.com/simple/5b9da18/" allowfullscreen="true" wmode="transparent" flashvars="tubemogulid=TD-Q0P-W10" name="viddler_5b9da18"></embed></object>The last <em><a href="http://joystiq.com/tag/metroid-other-m" rel='nofollow'>Metroid: Other M</a></em> <a href="http://www.joystiq.com/2010/03/02/metroid-other-m-trailer-features-a-samus-soliloquy/" rel='nofollow'>trailer</a> confused us with its emphasis on storyline and dialogue over running and shooting. This latest trailer addresses that issue. Boy, does it ever.</p>
<p>After Samus&#8217;s armor mysteriously grows out of her glowing heart or something, we&#8217;re treated to a nonstop barrage of the fastest action the series has ever seen. In addition to that, the trailer demonstrates the quick transition between third-person and first-person perspective, as well as some 3D movement in the third-person segments. Oh, and Samus faces off against Mother Brain in the end.</p>
<p>[Via <a href="http://gonintendo.com/viewstory.php?id=118989" rel='nofollow'>GoNintendo</a>; thanks, Fernando]</p>
]]></content:encoded>
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		<title>Nintendo Australia: Super Mario Galaxy 2, Metroid Other M out this summer</title>
		<link>http://gamrsrc.com/nintendo-australia-super-mario-galaxy-2-metroid-other-m-out-this-summer.html</link>
		<comments>http://gamrsrc.com/nintendo-australia-super-mario-galaxy-2-metroid-other-m-out-this-summer.html#comments</comments>
		<pubDate>Wed, 24 Feb 2010 03:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[metroid-other-m]]></category>
		<category><![CDATA[nintendo-media-summit]]></category>
		<category><![CDATA[nintendo-media-summit-2010]]></category>
		<category><![CDATA[q2-2010]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[IGN reports that Nintendo of Australia released some big news about two upcoming Wii titles at its media summit. Metroid: Other M and Super Mario Galaxy 2 will be released between June and August. Other M was previously named as a summer release by Nintendo of Japan, but Galaxy has only ever been specified as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://wii.ign.com/articles/107/1071574p1.html" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/mariogalaxy223.jpg" border="1" alt="" hspace="0" vspace="0" /></a><a href="http://wii.ign.com/articles/107/1071574p1.html" rel='nofollow'>IGN</a> reports that Nintendo of Australia released some big news about two upcoming Wii titles at its media summit. <em><a href="http://joystiq.com/tag/metroid-other-m" rel='nofollow'>Metroid: Other M</a> </em>and <em><a href="http://joystiq.com/tag/super-mario-galaxy-2" rel='nofollow' rel='nofollow'>Super Mario Galaxy 2</a> </em>will be released between June and August. <em>Other M </em>was <a href="http://www.joystiq.com/2010/01/28/nintendo-report-hints-at-new-wii-titles-other-m-release/" rel='nofollow'>previously</a> named as a summer release by Nintendo of Japan, but <em>Galaxy</em> has only ever been specified as &#8220;2010.&#8221;</p>
<p>Those dates are presumably for Australia, but at least set a rough time frame for the rest of the world. We&#8217;ll find out more tomorrow during Nintendo&#8217;s US media summit.</p>
<p>Nintendo Australia also dated the black Wii console (<a href="http://gamesites.nintendo.com.au/blackwii/" rel='nofollow'>March 11</a>) and the DSi XL (<a href="http://www.vooks.net/story-18931-Nintendo-Australia-Summit-DSi-XL-out-on-April-15.html" rel='nofollow'>April 15</a>, in burgundy and bronze).</p>
<div>
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-mario-galaxy-2/" rel='nofollow' rel='nofollow'>Super Mario Galaxy 2</a></strong></p>
<p><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/2051933/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss03_e3_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/2051932/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss02_e3_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/2051931/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_01ss03_e3_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/2051930/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss05_e3_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/super-mario-galaxy-2/2051929/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/rvl_mariogalaxy_02ss04_e3_thumbnail.jpg" alt="" /></a></p>
</div>
<p>[Thanks, Caleb Schowalter!]</p>
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		<title>No light at the end of the tunnel for Electronic Arts</title>
		<link>http://gamrsrc.com/no-light-at-the-end-of-the-tunnel-for-electronic-arts.html</link>
		<comments>http://gamrsrc.com/no-light-at-the-end-of-the-tunnel-for-electronic-arts.html#comments</comments>
		<pubDate>Tue, 09 Feb 2010 12:00:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[For very many years Electronic Arts were the biggest game publisher on earth. They have an income of billions every year and they employ thousands of people all around the globe. EA are very important indeed for the video games industry. But they are no longer undisputed number one. The marriage of Vivendi and Activision, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/02/Edvard-Munch.-The-Scream.jpg" rel='nofollow'><img title="Edvard Munch. The Scream" src="http://www.bruceongames.com/wp-content/uploads/2010/02/Edvard-Munch.-The-Scream.jpg" alt="" width="512" height="663" /></a></p>
<p>For very many years Electronic Arts were the biggest game publisher on earth. They have an income of billions every year and they employ thousands of people all around the globe. EA are very important indeed for the video games industry. But they are no longer undisputed number one. The marriage of Vivendi and Activision, <a href="http://www.bruceongames.com/2009/06/15/killing-off-world-of-warcraft/" rel='nofollow'>fed by the cash cow that is World of Warcraft</a>, with mega hits like Modern Warfare and Guitar Hero and very ably led by Bob Kotick are now probably established at the top of the heap, especially when it comes to profit. (Amazingly they were bankrupt in the early ’90s.)</p>
<p>So again, very unsurprisingly, <a href="http://www.thestreet.com/story/10677039/1/ea-shares-slump-on-weak-profit-forecast.html?cm_ven=GOOGLEFI" rel='nofollow'>Electronic Arts have issued more bad financial results</a>. They lost $82 million in the quarter ended 31 December (the best time of year for video games!). Their stock price took another hit. They can’t blame the industry, big global publishers like the aforementioned Activision, and also Ubisoft have done very well indeed. <a href="http://www.bruceongames.com/2009/08/03/another-disaster-for-sega/" rel='nofollow'>Even Sega</a> have managed to get themselves back into profit. I have <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/" rel='nofollow'>written about EA’s problems on here</a> before. <a href="http://www.bruceongames.com/2009/05/06/electronic-arts-losses/" rel='nofollow'>Repeatedly</a>.</p>
<p>So what is going wrong?:</p>
<ul>
<li>The market for <a href="http://www.bruceongames.com/2009/11/30/the-market-will-be-blockbusters-niche-products-and-nothing-else/" rel='nofollow'>all entertainment IP (including films, television and books) is polarising into blockbusters and niche. Everything else is a potential loss maker</a>. The most successful publishers are those who have geared themselves to the new reality.</li>
<li>This generation of HD home consoles have awful business models to develop for. Basically making a came costs far, far too much. Several times the cost of games for the previous generation. The root of this is that HD games need a massive amount of content which is still largely hand crafted. The next generation of platforms will have enough power to run lots and lots of middleware so development costs should drop back to sensible levels. In the meantime we are stuck with the PS3 and 360 and they are causing a lot of problems.</li>
<li>The Wii has been a black hole for many third party publishers. Their fault. They mostly haven’t made the games that Wii owners want to buy. <a href="http://www.metacritic.com/games/wii/scores/" rel='nofollow'>Just look at the Metacritic for Wii to see this</a>. Electronic Arts on the Wii published NCAA Football 09 All-Play (Metacritic 49), Celebrity Sports Showdown (Metacritic 50), NBA Live 09 All-Play (Metacritic 51), G I Joe: The Rise of Cobra (Metacritic 51) and many other such gems that should never have seen the light of day.</li>
<li>There is<a href="http://www.bruceongames.com/2009/07/16/some-free-consultancy-for-electronic-arts/" rel='nofollow'> a trend on the more casual platforms for developers to self publish</a>. This removes discipline from the market, especially on price. The job of a publisher is to provide editorial control, finance and marketing. Self publishers tend to use the price mechanism as their main marketing tool. Done competitively this rapidly collapses the viability of a platform. Electronic Arts have not taken the grip that they should have, thus allowing upstarts like PopCap to gain traction. Also they were late on the scene for emerging platforms, such as Facebook.</li>
<li>Electronic Arts’ <a href="http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/" rel='nofollow'>marketing still seems to be largely based on that of the 1960s detergent companies</a> with expensive broadcast advertising. Their customers’ lifestyle habits have moved on and EA seemingly haven’t moved with them. <a href="http://www.bruceongames.com/2009/03/16/marketing-video-games/" rel='nofollow'>Marketing now is far more about one on one, two way communication</a>.</li>
<li>Electronic Arts is very corporate. This is expensive and not necessarily the best way to run a large organisation, no matter how good the man at the top is. <a href="http://en.wikipedia.org/wiki/Alfred_P._Sloan" rel='nofollow'>Far better to take a lesson from Alfred Sloan and break it up into semi autonomous profit centres with individual bosses who live and die by the sword</a> and who are far more receptive to their customers.</li>
</ul>
<p>It is not all doom and gloom. The losses are less than they were. The management are cutting out the non block buster games. <a href="http://www.bruceongames.com/2009/07/07/the-decline-of-licenses-in-video-games/" rel='nofollow'>EA moved away from licensed products</a> so have built up the beginning of a portfolio of good IP that they actually own. There are huge economic advantages of scale in publishing, which positions EA very nicely indeed. The world’s consumers will spend more on games in the future than they are now. The next generation of home consoles will reward those with enough clout to invest heavily in middleware.  And <a href="http://www.bruceongames.com/2009/11/10/massive-redundancies-at-electronic-arts/" rel='nofollow'>EA do have some excellent employees</a>.</p>
<p>So where does the future lie? I still think that EA are a prime <a href="http://www.bruceongames.com/2009/12/18/time-for-a-bit-more-publisher-consolidation/" rel='nofollow'>M&amp;A</a> target. They <a href="http://www.bruceongames.com/2009/09/24/microsoft-to-buy-electronic-arts/" rel='nofollow'>would make a perfect acquisition for Microsoft to give them ammunition in their console wars against Sony and Nintendo</a>. And <a href="http://www.bruceongames.com/2009/05/06/apple-to-buy-electronic-arts/" rel='nofollow'>they would also be a perfect fit for Apple</a>, if and when <a href="http://www.bruceongames.com/2009/05/07/the-upcoming-apple-game-console/" rel='nofollow'>Apple launch their own home gaming console</a>. To both of these companies EA would be far more valuable than it is for its current stockholders. And both of them have the cash sitting in the bank to buy EA with ease.</p>
<p><img src="http://feeds.feedburner.com/~r/BruceOnGames/~4/TSFgZQyBzR0" alt="" width="1" height="1" /></p>
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		<title>The 2010 Zelda Of Your Dreams [Art]</title>
		<link>http://gamrsrc.com/the-2010-zelda-of-your-dreams-art.html</link>
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		<pubDate>Thu, 28 Jan 2010 11:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
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		<description><![CDATA[Nintendo&#8217;s refusal to step into the &#8220;next&#8221; generation of hardware means we&#8217;re years away from seeing a high definition Zelda game. Still, a man can dream&#8230; These images were generated by Zelda fan Ryu-Gi, using Garry&#8217;s Mod, a PC utility which allows users to import and edit game characters within Valve&#8217;s Source engine. Taking some [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/the_chosen_one_by_ryu_gi.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_the_chosen_one_by_ryu_gi.jpg" alt="" width="500" /></a>Nintendo&#8217;s refusal to step into the &#8220;next&#8221; generation of hardware means we&#8217;re years away from seeing a high definition Zelda game. Still, a man can dream&#8230;</p>
<p>These images were generated by Zelda fan Ryu-Gi, using <a title="Click here to read more posts tagged #garrysmod" href="http://kotaku.com/tag/garrysmod/" rel='nofollow'>Garry&#8217;s Mod</a>, a PC utility which allows users to import and edit game characters within Valve&#8217;s Source engine. Taking some models from Twilight Princess and dropping them in some fancier environments (including what looks like Left 4 Dead&#8217;s woodland), we&#8217;re left with what a contemporary Zelda game might have looked like <a href="http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details" rel='nofollow'>were it not being released on, well, the Wii</a>.</p>
<p><a href="http://www.zeldauniverse.net/forums/general-zelda/102937-zelda-2010-fake-screenshots-thread.html" rel='nofollow'>Zelda 2010 Fake Screenshots Thread</a> [Zelda Universe, via <a href="http://gonintendo.com/viewstory.php?id=112219" rel='nofollow'>Go Nintendo</a>]</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/castle_town_stroll_01_by_ryu_gi.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_castle_town_stroll_01_by_ryu_gi.jpg" alt="" width="500" /></a><br />
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		<title>Concept Art From The Legend Of Zelda [Zelda]</title>
		<link>http://gamrsrc.com/concept-art-from-the-legend-of-zelda-zelda.html</link>
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		<pubDate>Wed, 27 Jan 2010 06:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[The Legend Of Zelda]]></category>
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		<description><![CDATA[We often see concept art for games that are coming out, but how about games that are already out? Like, say, The Legend of Zelda, which was released in 1986? The latest in Nintendo&#8217;s series of &#8220;Iwata Asks&#8221; is up on the company&#8217;s British portal, and contains four rare, most likely never-before-seen (by you) pieces [...]]]></description>
			<content:encoded><![CDATA[<p>We often see concept art for games that are coming out, but how about games that are already out? Like, say, The Legend of Zelda, which was released in 1986?</p>
<p>The latest in <a href="http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks" rel='nofollow'>Nintendo&#8217;s series of &#8220;Iwata Asks&#8221;</a> is up on the company&#8217;s British portal, and contains four rare, most likely never-before-seen (by you) pieces of concept art drawn up during the original Zelda&#8217;s formative stages.</p>
<p>A world map, some pixel sketches, even a design outline, it&#8217;s all below. Below, and <em>hand-drawn</em>.</p>
<p><a href="http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html#top" rel='nofollow'>zelda Handheld History</a> [Nintendo]</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2010/01/zeldast_vol2_13.jpg" alt="" width="340" /></p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2010/01/zeldast_vol2_15.jpg" alt="" width="340" /></p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2010/01/zeldast_vol2_16.jpg" alt="" width="340" /></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/zeldast_vol2_17.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_zeldast_vol2_17.jpg" alt="" width="500" /></a></p>
<p><img src="http://cache.gawker.com/assets/images/9/2010/01/thumb160x_zeldast_vol2_18.jpg" alt="" width="158" /></p>
<p><img src="http://cache.gawker.com/assets/images/9/2010/01/thumb160x_zeldast_vol2_19.jpg" alt="" width="158" /></p>
<p><img src="http://cache.gawker.com/assets/images/9/2010/01/thumb160x_zeldast_vol2_20.jpg" alt="" width="158" /></p>
<p><br style="clear: both;" /></p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/aAunjb01Vgs" alt="" width="1" height="1" /></p>
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		<title>Giant LEGO Yoshi Is All Kinds Of Creepy [Yoshi]</title>
		<link>http://gamrsrc.com/giant-lego-yoshi-is-all-kinds-of-creepy-yoshi.html</link>
		<comments>http://gamrsrc.com/giant-lego-yoshi-is-all-kinds-of-creepy-yoshi.html#comments</comments>
		<pubDate>Thu, 07 Jan 2010 11:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
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		<category><![CDATA[Yoshi]]></category>

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		<description><![CDATA[Dirk, the same guy behind that enormous giant LEGO Mario, has just applied the finishing touches to an enormous LEGO Yoshi. And it&#8217;s gross! Not for the quality of craftsmanship, no, that&#8217;s exemplary. It&#8217;s because you can see Yoshi&#8217;s insides. Like Dirk has hunted Yoshi, captured him, cut him in pieces and is making some [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/yoshi2.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_yoshi2.jpg" alt="" width="500" /></a>Dirk, the same guy behind <a href="http://kotaku.com/5396660/mario-made-from-40000-lego-bricks" rel='nofollow'>that enormous giant LEGO Mario</a>, has just applied the finishing touches to an enormous LEGO Yoshi. And it&#8217;s gross!</p>
<p>Not for the quality of craftsmanship, no, that&#8217;s exemplary. It&#8217;s because you can see Yoshi&#8217;s <em>insides</em>. Like Dirk has hunted Yoshi, captured him, cut him in pieces and is making some kind of hearty stew from his innards.</p>
<p>Poor Yoshi. You may think he deserves to die, but not like this.</p>
<p>Not like this.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/yoshi1.jpg" rel='nofollow'><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_yoshi1.jpg" alt="" width="500" /></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="308" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/z4R98FpGJr4&amp;hl=en&amp;fs=1&amp;fmt=22" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="308" src="http://www.youtube.com/v/z4R98FpGJr4&amp;hl=en&amp;fs=1&amp;fmt=22" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p>[<a href="http://www.facebook.com/pages/Brick-Projects/118868024639" rel='nofollow'>Brick Projects</a>]</p>
<p><img src="http://feeds.feedburner.com/~r/kotaku/full/~4/HolYj2zhCQY" alt="" width="1" height="1" /></p>
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