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<channel>
	<title>Gamr Src &#187; Microsoft</title>
	<atom:link href="http://gamrsrc.com/category/microsoft/feed" rel="self" type="application/rss+xml" />
	<link>http://gamrsrc.com</link>
	<description>Gaming News &#38; Gaming Culture from the Source</description>
	<lastBuildDate>Wed, 20 Oct 2010 13:35:48 +0000</lastBuildDate>
	<language>en</language>
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		<title>Cave shmup Guwange to be released worldwide on XBLA</title>
		<link>http://gamrsrc.com/cave-shmup-guwange-to-be-released-worldwide-on-xbla.html</link>
		<comments>http://gamrsrc.com/cave-shmup-guwange-to-be-released-worldwide-on-xbla.html#comments</comments>
		<pubDate>Sat, 10 Jul 2010 14:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Cave]]></category>
		<category><![CDATA[Guwange]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[xbla]]></category>

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		<description><![CDATA[Cave, famous for its insane bullet hell shmups, is taking full advantage of the reduced risk of self-publishing downloadable games. Following the worldwide iPhone release of Espgaluda II, Cave&#8217;s Makoto Asada announced that the company is planning to release the 1999 shmup Guwange on Xbox Live Arcade worldwide. In a separate post, Asada showed some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joystiq.com/2010/07/10/cave-shmup-guwange-to-be-released-worldwide-on-xbla/" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/guwange7910.jpg" border="1" alt="" hspace="0" vspace="0" /></a>Cave, famous for its insane bullet hell shmups, is taking full advantage of the reduced risk of self-publishing downloadable games. Following the worldwide iPhone release of <a href="http://www.joystiq.com/2010/04/07/experience-espgaluda-2s-unbelievable-bullet-density-on-iphone/" rel='nofollow'><em>Espgaluda II</em></a>, Cave&#8217;s Makoto Asada announced that the company is planning to release the 1999 shmup <em><a href="http://arcade.svatopluk.com/cave/guwange/" rel='nofollow'>Guwange</a></em> on Xbox Live Arcade worldwide. In a separate post, Asada showed some work-in-progress <a href="http://cave-game.cocolog-nifty.com/blog/2010/07/post-177f.html" rel='nofollow'>screens</a>.</p>
<p>&#8220;The release date and price are not yet decided,&#8221; Asada said, but the game will receive an English localization for the XBLA version. In the meantime, if you crave Cave, <em><a href="http://joystiq.com/tag/deathsmiles" rel='nofollow'>Deathsmiles</a></em> is in American stores now, published (and put into a <a href="http://www.aksysgames.com/2010/06/29/deathsmiles-out-in-stores-today/" rel='nofollow'>really big box</a>) by Aksys.</p>
<p>[Thanks, dirtybeefz!]</p>
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		<item>
		<title>Alien Breed: Impact art book is kinda nasty</title>
		<link>http://gamrsrc.com/alien-breed-impact-art-book-is-kinda-nasty.html</link>
		<comments>http://gamrsrc.com/alien-breed-impact-art-book-is-kinda-nasty.html#comments</comments>
		<pubDate>Fri, 02 Jul 2010 20:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[alien breed]]></category>
		<category><![CDATA[Alien-Breed-impact]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Concept Art]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[team-17]]></category>

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		<description><![CDATA[We're hard-pressed to call a book full of concept art for Alien Breed: Impact created by clearly talented artists "kinda nasty," but, well, part of it features images of gross bugs and stuff. More to the point: gross alien bug things.

If you're into ...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/screenshots/full/alien-breed-impact-art-booklet#/0" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/alienbreedimpactartheaderim530px.jpg" border="1" alt="" hspace="0" vspace="0" /></a></div>
<p>We&#8217;re hard-pressed to call a book full of concept art for <em><a href="http://www.joystiq.com/game/alien-breed-impact" rel='nofollow'>Alien Breed: Impact</a></em> created by clearly talented artists &#8220;kinda nasty,&#8221; but, well, part of it features images of gross bugs and stuff. More to the point: gross <em>alien</em> bug <em>things</em>.</p>
<p>If you&#8217;re into this kinda thing, we&#8217;ve dropped the whole set of images into the gallery below.</p>
<div>
<p style="text-align: left;"><strong>Gallery: <a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/" rel='nofollow'>Alien Breed: Impact (art booklet)</a></strong></p>
<p style="text-align: center;"><a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/#3135872" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/abartpamphlet01_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/#3135869" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/abartpamphlet013_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/#3135865" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/abartpamphlet02_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/#3135863" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/abartpamphlet03_thumbnail.jpg" alt="" /></a><a href="http://www.joystiq.com/photos/alien-breed-impact-art-booklet/#3135862"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/abartpamphlet04_thumbnail.jpg" alt="" /><br />
</a></p>
</div>
]]></content:encoded>
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		<title>Steampunk Halo [DIY]</title>
		<link>http://gamrsrc.com/steampunk-halo-diy.html</link>
		<comments>http://gamrsrc.com/steampunk-halo-diy.html#comments</comments>
		<pubDate>Tue, 22 Jun 2010 11:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Xbox 360]]></category>

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		<description><![CDATA[										
					
						
											
									
				 Master Chief...all Victorian like.				More »
				
   
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="left image500 aligncenter" src="http://cache.gawkerassets.com/assets/images/9/2010/06/500x_halohelmet.jpg" alt="Steampunk Halo" width="500" /></p>
<p>Master Chief&#8230;all Victorian like.</p>
<p>Over the course of two months, artist <a href="http://go2.wordpress.com/?id=725X1342&amp;site=hawtymcbloggy.wordpress.com&amp;url=http%3A%2F%2Fdopelgunder.deviantart.com%2F&amp;sref=http%3A%2F%2Fhawtymcbloggy.com%2F2010%2F06%2F22%2Fmaster-chief-goes-victorian-with-this-halo-steampunk-helmet%2F" rel='nofollow'>Christophe</a> worked on this steampunk version of the helmet worn by the Halo Spartan. After a series of misses, Christophe was able to use four layers of acrylic paint and PCV pipe to create the effect.</p>
<p>Oh, forgot one last material used — the awesome! I hate when I forget that. <em>Hate</em> it.</p>
<p><a href="http://hawtymcbloggy.com/2010/06/22/master-chief-goes-victorian-with-this-halo-steampunk-helmet/" rel='nofollow'>Master Chief Goes Victorian with this Halo Steampunk Helmet</a> [Hawty McBloggy]</p>
<p><!-- google_ad_section_end --></p>
]]></content:encoded>
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		<title>God is in the new Deus Ex: Human Revolution trailer</title>
		<link>http://gamrsrc.com/god-is-in-the-new-deus-ex-human-revolution-trailer.html</link>
		<comments>http://gamrsrc.com/god-is-in-the-new-deus-ex-human-revolution-trailer.html#comments</comments>
		<pubDate>Fri, 04 Jun 2010 17:25:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Deus-Ex-3]]></category>
		<category><![CDATA[Deus-Ex-Human-Revolution]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[Eidos-Interactive]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Square Enix]]></category>

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		<description><![CDATA[Let&#8217;s not spoil anything. Instead, let&#8217;s just say that Square Enix&#8217;s CGI work for Deus Ex: Human Revolution is really paying off. You should watch the trailer above right now. And then watch it again. Now that you&#8217;ve done that, we&#8217;ve got some actual news: It looks like Deus Ex: Human Revolution has been confirmed [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500&gt;&lt;br /&gt; &lt;span  name=" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><embed type="application/x-shockwave-flash" width="500&gt;&lt;br /&gt; &lt;span  name=" height="100"></embed></object> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="346" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="viddler_a66bfabf" /><param name="src" value="http://www.viddler.com/simple/a66bfabf/" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="346" src="http://www.viddler.com/simple/a66bfabf/" allowfullscreen="true" wmode="transparent" name="viddler_a66bfabf"></embed></object></div>
<p>Let&#8217;s not spoil anything. Instead, let&#8217;s just say that <a href="http://www.joystiq.com/2009/11/24/square-enix-doing-cg-cinematics-for-deus-ex-3-interested-in-thief-4/" rel='nofollow'>Square Enix&#8217;s CGI work</a> for <em>Deus Ex: Human Revolution</em> is really paying off. You should watch the trailer above right now. And then watch it again.</p>
<p>Now that you&#8217;ve done that, we&#8217;ve got some actual news: It looks like <em><a href="http://joystiq.com/tag/deus-ex-human-revolution" rel='nofollow'><em>Deus Ex: Human Revolution</em></a></em> has been confirmed for Xbox 360, PlayStation 3 and PC. The game will be released in 2011, and is now available for pre-order from the usual suspects.</p>
]]></content:encoded>
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		<title>Microsoft&#039;s Dream.Build.Play 2010 winners announced</title>
		<link>http://gamrsrc.com/microsofts-dream-build-play-2010-winners-announced.html</link>
		<comments>http://gamrsrc.com/microsofts-dream-build-play-2010-winners-announced.html#comments</comments>
		<pubDate>Tue, 04 May 2010 14:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[A.R.E.S.]]></category>
		<category><![CDATA[Beat Hazard]]></category>
		<category><![CDATA[dream build play]]></category>
		<category><![CDATA[Lumi]]></category>
		<category><![CDATA[Prismatic Solid]]></category>
		<category><![CDATA[winners]]></category>

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		<description><![CDATA[Dream.Build.Play is a competition where semi-pro and indy game developers are asked to create innovative video games for Xbox 360 using XNA Game Studio. This year the four winners got their piece of $75,000 in cash as well as the opportunity for their game to show up on XBLA. Microsoft says that there were over [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://bulk2.destructoid.com/ul/172811-art.jpg" border="0" alt="Microsoft's Dream.Build.Play 2010 winners announced screenshot" width="468" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="376" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/sEv3BOyjmnw&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="376" src="http://www.youtube.com/v/sEv3BOyjmnw&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p>Dream.Build.Play is a competition where semi-pro and indy game developers are asked to create  innovative video games for Xbox 360 using XNA Game Studio. This year the four winners got their piece of $75,000 in cash as well as the opportunity for their game to show up on XBLA.</p>
<p>Microsoft says that there were over 350 games submitted from 110 countries for this year&#8217;s contest. Only four won:</p>
<ul>
<li>Nicolas Daures, France, won $40k for <em>Lumi,</em> a 2D action/puzzler</li>
<li>Nenin Ananbanchachai, Thailand, won $20k for <em>A.R.E.S</em>, a 2.5D run-and-gunner</li>
<li>Yoichi Hayashi, Japan, won $10k for <em>Prismatic Solid</em>, a rail shooter</li>
<li>Norman and Steven Hunt, UK, won $5k for<em> Beat Hazard</em>, a twin-stick shooter</li>
</ul>
<p>If you take the time to watch the gameplay footage (above and below the jump) from all the winners, I&#8217;m sure you&#8217;ll be impressed. The first place entrant, <em>Lumi</em>, as seen above, looks great. Killer art and music. I&#8217;m more into 3rd place pew-happy <em>Prismatic Solid</em>, though.</p>
<p>As a bonus this year, Old Spice teamed up to offer up a prize called the Old Spice Challenge. The community voted, and the winner is an action-adventure called<em> Newton vs. The Horde</em>. Graham Stewart and his dev team take home $60,000 for the win. To celebrate, they&#8217;re giving away copies of the game to the first 8,000 people that visit the Old Spice page on Xbox Live.</p>
<p>Congrats to all the winners. I&#8217;m looking forward to playing all of these!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="376" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7114124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="376" src="http://vimeo.com/moogaloop.swf?clip_id=7114124&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowfullscreen="true" wmode="transparent"></embed></object></p>
<p><a href="http://vimeo.com/7114124" rel='nofollow'>A.R.E.S. by Extend Studio</a> from <a href="http://vimeo.com/user457066" rel='nofollow'>Nenin Ananbanchachai</a> on <a href="http://vimeo.com" rel='nofollow'>Vimeo</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="376" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/2OHO-1oihDc&amp;hl=en_US&amp;fs=1&amp;" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="376" src="http://www.youtube.com/v/2OHO-1oihDc&amp;hl=en_US&amp;fs=1&amp;" allowfullscreen="true" wmode="transparent"></embed></object></p>
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		<title>Full Halo: Reach live action short is &#8230; longer</title>
		<link>http://gamrsrc.com/full-halo-reach-live-action-short-is-longer.html</link>
		<comments>http://gamrsrc.com/full-halo-reach-live-action-short-is-longer.html#comments</comments>
		<pubDate>Thu, 29 Apr 2010 16:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[welcome-to-noble-team]]></category>

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		<description><![CDATA[Listen, we love atmosphere. Don&#8217;t get us wrong, if someone was making a list of websites that liked moody, atmospheric advertising, Joystiq would be right there at the top. With a bullet. We watched that Gears of War &#8220;Mad World&#8221; ad and thought &#8220;Hmm, not enough atmosphere and pensive reflection.&#8221; That said, the two-minute-and-thirty second [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="346" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="name" value="viddler_bc91763a" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/bc91763a/" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="346" src="http://www.viddler.com/simple/bc91763a/" allowfullscreen="true" wmode="transparent" flashvars="tubemogulid=TD-Q0P-W10" name="viddler_bc91763a"></embed></object>Listen, we love atmosphere. Don&#8217;t get us wrong, if someone was making a list of websites that liked moody, atmospheric advertising, Joystiq would be right there at the top. <em>With a bullet</em>. We watched that <a href="http://www.joystiq.com/2006/11/27/mad-world-gears-ad-propels-song-to-1-on-itunes/" rel='nofollow'><em>Gears of War</em> &#8220;Mad World&#8221; ad</a> and thought &#8220;Hmm, not enough atmosphere and pensive reflection.&#8221;</p>
<p>That said, the two-minute-and-thirty second version of the live action <a href="http://www.joystiq.com/tag/halo-reach" rel='nofollow'><em>Halo: Reach</em></a> short &#8220;Birth of a Spartan&#8221; is just &#8230; well, it&#8217;s too much. For future reference: If by the halfway mark we&#8217;re shouting at the screen, &#8220;Just hit Powder with the muscle juice already and let&#8217;s get to shooting fools!&#8221; you know you&#8217;ve overdone it.</p>
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		<title>Halo: Reach &#8216;Pre-Beta&#8217; video walkthroughs, gameplay footage</title>
		<link>http://gamrsrc.com/halo-reach-pre-beta-video-walkthroughs-gameplay-footage.html</link>
		<comments>http://gamrsrc.com/halo-reach-pre-beta-video-walkthroughs-gameplay-footage.html#comments</comments>
		<pubDate>Mon, 26 Apr 2010 14:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[boneyard]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[bungie-studios]]></category>
		<category><![CDATA[halo-3]]></category>
		<category><![CDATA[halo-3-odst]]></category>
		<category><![CDATA[Halo: Reach]]></category>
		<category><![CDATA[microsoft-game-studios]]></category>
		<category><![CDATA[multiplayer-beta]]></category>
		<category><![CDATA[pre-beta]]></category>
		<category><![CDATA[sword-base]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[Note: This footage is best viewed in high definition. Click &#8216;HD&#8217; to enable it. Halo fanatics will finally get their hands on Halo: Reach when the multiplayer beta, included with the purchase of Halo 3: ODST, is activated next week. You&#8217;ve already read our impressions but now you get to see some of the action, [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object id="viddler_e02080c2" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/e02080c2/" /><param name="name" value="viddler_e02080c2" /><param name="allowfullscreen" value="true" /><embed id="viddler_e02080c2" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/e02080c2/" name="viddler_e02080c2" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: This footage is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
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<p><em>Halo</em> fanatics will finally get their hands on <a href="http://www.joystiq.com/tag/Halo-Reach/" rel='nofollow'><em>Halo: Reach</em></a> when the multiplayer beta, included with the purchase of <em><a href="http://www.joystiq.com/tag/Halo-3-ODST/" rel='nofollow'>Halo 3: ODST</a>, </em>is activated next week. You&#8217;ve already <a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/" rel='nofollow'>read our impressions</a> but now you get to see some of the action, with hours of <em>Halo: Reach</em> Pre-Beta footage carefully trimmed down to the essentials.</p>
<p>By showing the new armor customization options, control changes, comparisons to <a href="http://www.joystiq.com/tag/Halo-3/" rel='nofollow' rel='nofollow'><em>Halo 3</em></a> and <em>Halo 3: ODST</em> and full gameplay matches in high definition, we&#8217;re hoping to answer as many of your questions as we can before you get your own quality time with <a href="http://www.joystiq.com/2010/02/11/halo-reach-beta-dated-may-3-only-for-odst-owners/" rel='nofollow'><em>Reach</em> on May 3</a>.</p>
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<div style="text-align: center;"><object id="viddler_ebc473c5" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/ebc473c5/" /><param name="name" value="viddler_ebc473c5" /><param name="allowfullscreen" value="true" /><embed id="viddler_ebc473c5" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/ebc473c5/" name="viddler_ebc473c5" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: This footage is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
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<p>Like <em>Halo 3</em> before it, <em>Halo: Reach</em> changes the the default controls players have grown accustomed to. Melee is pushed to the Right Bumper while reload has been returned to the &#8216;X&#8217; button. We walk you through it all, and take a peek at Theater Mode.</p>
<div style="text-align: center;"><object id="viddler_b07f1587" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/b07f1587/" /><param name="name" value="viddler_b07f1587" /><param name="allowfullscreen" value="true" /><embed id="viddler_b07f1587" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/b07f1587/" name="viddler_b07f1587" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: This footage is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
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<p>With equipment years away from development (within the <em>Halo</em> timeline, that is), <em>Reach</em> includes special armor abilities that players can select during multiplayer matches. Here we walk you through the abilities we played with during the Pre-Beta and give you a quick montage of the weaponry found in the upcoming online test.</p>
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<p><object id="viddler_2c787a79" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/2c787a79/" /><param name="name" value="viddler_2c787a79" /><param name="allowfullscreen" value="true" /><embed id="viddler_2c787a79" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/2c787a79/" name="viddler_2c787a79" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: This footage is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
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<p>At first glance, <em>Halo: Reach</em> might not appear to be a visual upgrade from previous entries in the series but put side-by-side and you&#8217;ll notice the changes immediately. To show off some of these changes, we&#8217;ve compiled a video comparing HD footage of <a href="http://www.joystiq.com/tag/Halo-3/" rel='nofollow' rel='nofollow'><em>Halo 3</em></a> and <a href="http://www.joystiq.com/tag/Halo-3-ODST/" rel='nofollow'><em>Halo 3: ODST</em></a> to <em>Halo: Reach</em>.</p>
<div style="text-align: center;"><object id="viddler_d2d83b7b" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/d2d83b7b/" /><param name="name" value="viddler_d2d83b7b" /><param name="allowfullscreen" value="true" /><embed id="viddler_d2d83b7b" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/d2d83b7b/" name="viddler_d2d83b7b" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: Footage of &#8216;Boneyard&#8217; is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
<p><object id="viddler_6076a3f9" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/6076a3f9/" /><param name="name" value="viddler_6076a3f9" /><param name="allowfullscreen" value="true" /><embed id="viddler_6076a3f9" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/6076a3f9/" name="viddler_6076a3f9" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: Footage of &#8216;Powerhouse&#8217; is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
<p><object id="viddler_274c658b" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="353" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><param name="src" value="http://www.viddler.com/simple/274c658b/" /><param name="name" value="viddler_274c658b" /><param name="allowfullscreen" value="true" /><embed id="viddler_274c658b" type="application/x-shockwave-flash" width="480" height="353" src="http://www.viddler.com/simple/274c658b/" name="viddler_274c658b" flashvars="tubemogulid=TD-Q0P-W10" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><small>Note: Footage of &#8216;Sword Base&#8217; is best viewed in high definition. Click &#8216;HD&#8217; to enable it.</small></p>
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		<title>Microsoft To Unveil Xbox Live Mobile Today [Xbox Live]</title>
		<link>http://gamrsrc.com/microsoft-to-unveil-xbox-live-mobile-today-xbox-live.html</link>
		<comments>http://gamrsrc.com/microsoft-to-unveil-xbox-live-mobile-today-xbox-live.html#comments</comments>
		<pubDate>Mon, 15 Feb 2010 12:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox Live mobile]]></category>

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		<description><![CDATA[While we at Kotaku have known Xbox Live has been coming to Windows Mobile for a while now, it appears that later today, Microsoft will finally get around to officially unveiling the project. Some lazy security at the Mobile World Congress at Barcelona (due to open later today) has allowed these shots to get out, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/9/2010/02/xblmobile.jpg" rel='nofollow'><img src="http://cache.gawkerassets.com/assets/images/9/2010/02/500x_xblmobile.jpg" alt="" width="500" /></a>While we at Kotaku have known Xbox Live has been coming to Windows Mobile <a href="http://kotaku.com/5445100/xbox-live-officially-heading-for-mobile-phones" rel='nofollow'>for a while now</a>, it appears that later today, Microsoft will finally get around to officially unveiling the project.</p>
<p>Some lazy security at the Mobile World Congress at Barcelona (due to open later today) has allowed these shots to get out, showing not only Microsoft&#8217;s new Windows Mobile 7 operating system, but a big badge showing how deeply Xbox Live will be integrated on its start screen.</p>
<p>You&#8217;d expect the cross-over to, at the very least, allow users to access their Xbox Live accounts on the fly, for things like messaging. Best case scenario, with the little &#8220;games&#8221; tag that&#8217;s been used, you&#8217;d be looking at mobile-specific games that have full Xbox Live compatability (for things like displaying achievements), much like Games for Windows PC titles do.</p>
<p>As <a href="http://kotaku.com/5445100/xbox-live-officially-heading-for-mobile-phones" rel='nofollow'>we&#8217;ve previously reported</a>, it&#8217;s believed that this Xbox Live integration will only be available on Windows-branded phones.</p>
<p><a href="http://www.facebook.com/album.php?aid=198210&amp;id=306470884347"></p>
<p>learnbemobile.com&#8217;s Photos</a> [Facebook, via <a href="http://gizmodo.com/5471857/curtain-pulled-back-for-windows-phone-7-sneak-peek?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+gizmodo%2Ffull+%28Gizmodo%29&amp;utm_content=Google+Reader" rel='nofollow'>Gizmodo</a>]</p>
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		<title>No light at the end of the tunnel for Electronic Arts</title>
		<link>http://gamrsrc.com/no-light-at-the-end-of-the-tunnel-for-electronic-arts.html</link>
		<comments>http://gamrsrc.com/no-light-at-the-end-of-the-tunnel-for-electronic-arts.html#comments</comments>
		<pubDate>Tue, 09 Feb 2010 12:00:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<description><![CDATA[For very many years Electronic Arts were the biggest game publisher on earth. They have an income of billions every year and they employ thousands of people all around the globe. EA are very important indeed for the video games industry. But they are no longer undisputed number one. The marriage of Vivendi and Activision, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bruceongames.com/wp-content/uploads/2010/02/Edvard-Munch.-The-Scream.jpg" rel='nofollow'><img title="Edvard Munch. The Scream" src="http://www.bruceongames.com/wp-content/uploads/2010/02/Edvard-Munch.-The-Scream.jpg" alt="" width="512" height="663" /></a></p>
<p>For very many years Electronic Arts were the biggest game publisher on earth. They have an income of billions every year and they employ thousands of people all around the globe. EA are very important indeed for the video games industry. But they are no longer undisputed number one. The marriage of Vivendi and Activision, <a href="http://www.bruceongames.com/2009/06/15/killing-off-world-of-warcraft/" rel='nofollow'>fed by the cash cow that is World of Warcraft</a>, with mega hits like Modern Warfare and Guitar Hero and very ably led by Bob Kotick are now probably established at the top of the heap, especially when it comes to profit. (Amazingly they were bankrupt in the early ’90s.)</p>
<p>So again, very unsurprisingly, <a href="http://www.thestreet.com/story/10677039/1/ea-shares-slump-on-weak-profit-forecast.html?cm_ven=GOOGLEFI" rel='nofollow'>Electronic Arts have issued more bad financial results</a>. They lost $82 million in the quarter ended 31 December (the best time of year for video games!). Their stock price took another hit. They can’t blame the industry, big global publishers like the aforementioned Activision, and also Ubisoft have done very well indeed. <a href="http://www.bruceongames.com/2009/08/03/another-disaster-for-sega/" rel='nofollow'>Even Sega</a> have managed to get themselves back into profit. I have <a href="http://www.bruceongames.com/2009/08/05/why-electronics-arts-losses-doubled/" rel='nofollow'>written about EA’s problems on here</a> before. <a href="http://www.bruceongames.com/2009/05/06/electronic-arts-losses/" rel='nofollow'>Repeatedly</a>.</p>
<p>So what is going wrong?:</p>
<ul>
<li>The market for <a href="http://www.bruceongames.com/2009/11/30/the-market-will-be-blockbusters-niche-products-and-nothing-else/" rel='nofollow'>all entertainment IP (including films, television and books) is polarising into blockbusters and niche. Everything else is a potential loss maker</a>. The most successful publishers are those who have geared themselves to the new reality.</li>
<li>This generation of HD home consoles have awful business models to develop for. Basically making a came costs far, far too much. Several times the cost of games for the previous generation. The root of this is that HD games need a massive amount of content which is still largely hand crafted. The next generation of platforms will have enough power to run lots and lots of middleware so development costs should drop back to sensible levels. In the meantime we are stuck with the PS3 and 360 and they are causing a lot of problems.</li>
<li>The Wii has been a black hole for many third party publishers. Their fault. They mostly haven’t made the games that Wii owners want to buy. <a href="http://www.metacritic.com/games/wii/scores/" rel='nofollow'>Just look at the Metacritic for Wii to see this</a>. Electronic Arts on the Wii published NCAA Football 09 All-Play (Metacritic 49), Celebrity Sports Showdown (Metacritic 50), NBA Live 09 All-Play (Metacritic 51), G I Joe: The Rise of Cobra (Metacritic 51) and many other such gems that should never have seen the light of day.</li>
<li>There is<a href="http://www.bruceongames.com/2009/07/16/some-free-consultancy-for-electronic-arts/" rel='nofollow'> a trend on the more casual platforms for developers to self publish</a>. This removes discipline from the market, especially on price. The job of a publisher is to provide editorial control, finance and marketing. Self publishers tend to use the price mechanism as their main marketing tool. Done competitively this rapidly collapses the viability of a platform. Electronic Arts have not taken the grip that they should have, thus allowing upstarts like PopCap to gain traction. Also they were late on the scene for emerging platforms, such as Facebook.</li>
<li>Electronic Arts’ <a href="http://www.bruceongames.com/2009/10/29/marketing-some-people-still-dont-get-it/" rel='nofollow'>marketing still seems to be largely based on that of the 1960s detergent companies</a> with expensive broadcast advertising. Their customers’ lifestyle habits have moved on and EA seemingly haven’t moved with them. <a href="http://www.bruceongames.com/2009/03/16/marketing-video-games/" rel='nofollow'>Marketing now is far more about one on one, two way communication</a>.</li>
<li>Electronic Arts is very corporate. This is expensive and not necessarily the best way to run a large organisation, no matter how good the man at the top is. <a href="http://en.wikipedia.org/wiki/Alfred_P._Sloan" rel='nofollow'>Far better to take a lesson from Alfred Sloan and break it up into semi autonomous profit centres with individual bosses who live and die by the sword</a> and who are far more receptive to their customers.</li>
</ul>
<p>It is not all doom and gloom. The losses are less than they were. The management are cutting out the non block buster games. <a href="http://www.bruceongames.com/2009/07/07/the-decline-of-licenses-in-video-games/" rel='nofollow'>EA moved away from licensed products</a> so have built up the beginning of a portfolio of good IP that they actually own. There are huge economic advantages of scale in publishing, which positions EA very nicely indeed. The world’s consumers will spend more on games in the future than they are now. The next generation of home consoles will reward those with enough clout to invest heavily in middleware.  And <a href="http://www.bruceongames.com/2009/11/10/massive-redundancies-at-electronic-arts/" rel='nofollow'>EA do have some excellent employees</a>.</p>
<p>So where does the future lie? I still think that EA are a prime <a href="http://www.bruceongames.com/2009/12/18/time-for-a-bit-more-publisher-consolidation/" rel='nofollow'>M&amp;A</a> target. They <a href="http://www.bruceongames.com/2009/09/24/microsoft-to-buy-electronic-arts/" rel='nofollow'>would make a perfect acquisition for Microsoft to give them ammunition in their console wars against Sony and Nintendo</a>. And <a href="http://www.bruceongames.com/2009/05/06/apple-to-buy-electronic-arts/" rel='nofollow'>they would also be a perfect fit for Apple</a>, if and when <a href="http://www.bruceongames.com/2009/05/07/the-upcoming-apple-game-console/" rel='nofollow'>Apple launch their own home gaming console</a>. To both of these companies EA would be far more valuable than it is for its current stockholders. And both of them have the cash sitting in the bank to buy EA with ease.</p>
<p><img src="http://feeds.feedburner.com/~r/BruceOnGames/~4/TSFgZQyBzR0" alt="" width="1" height="1" /></p>
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		<title>Kodu &#8216;Technical Preview&#8217; available as free PC download</title>
		<link>http://gamrsrc.com/kodu-technical-preview-available-as-free-pc-download.html</link>
		<comments>http://gamrsrc.com/kodu-technical-preview-available-as-free-pc-download.html#comments</comments>
		<pubDate>Thu, 14 Jan 2010 03:30:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[games for windows]]></category>
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		<category><![CDATA[kodu]]></category>
		<category><![CDATA[kodu-game-lab]]></category>

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		<description><![CDATA[Microsoft&#8217;s experiment in casual game creation, Kodu, is now available in preview form online. PC gamers can download the &#8220;Technical Preview&#8221; version of the game right here, which features a revamped UI sporting mouse and keyboard controls. Microsoft also added other tweaks, enhancing the &#8220;move&#8221; verb (allowing for scripted camera movements), &#8220;streamlined terrain editing tools&#8221; [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://community.research.microsoft.com/blogs/kodu/default.aspx" rel='nofollow'><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/kodutitlescreen580.jpg" border="1" alt="" hspace="0" vspace="0" /></a></div>
<p>Microsoft&#8217;s experiment in casual game creation, <a href="http://www.joystiq.com/tag/kodu" rel='nofollow'><em>Kodu</em></a>, is now available in preview form online. PC gamers can download the &#8220;Technical Preview&#8221; version of the game right <a href="http://fuse.microsoft.com/kodu/" rel='nofollow'>here</a>, which features a revamped UI sporting mouse and keyboard controls. Microsoft also added other tweaks, enhancing the &#8220;move&#8221; verb (allowing for scripted camera movements), &#8220;streamlined terrain editing tools&#8221; and characters that can respond to mouse and keyboard events.</p>
<p>If you&#8217;re a PC gamer wondering what all of the fuss is about, we suggest you check out <a href="http://www.joystiq.com/2009/07/02/video-tour-kodu-microsofts-diy-game-builder/" rel='nofollow'>our video walkthrough</a>. Oh, and do <a href="http://www.joystiq.com/contact/tips/" rel='nofollow'>let us know</a> if you come up with any Joystiq-inspired games!</p>
<p>[Via <a href="http://news.bigdownload.com/2010/01/13/microsoft-releases-kodu-pc-game-development-tool/" rel='nofollow'>Big Download</a>]</p>
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