Archive for the ‘Indie’ Category

Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical [...]

window.google_analytics_uacct = “UA-2281360-3″; The six Gamma IV finalists are on the GDC expo floor for the next couple of days, and I’ve been trying these one-button beauties out to see what makes them so special. Silent Skies by Spyeart aka Michael Todd uses a simple control mechanic. Flying a plane over a strange world, holding [...]

window.google_analytics_uacct = “UA-2281360-3″; As Steam shows no signs of slowing its dominance of digital distribution for PC (and Mac!), it’s only natural that more niche services would arise; not really to oppose, but to compliment Valve’s service. Enter Desura, a distribution platform similar to Steam, save for one important aspect: It’s focused on independent game [...]

Indie developer Derek Yu’s Spelunky is making the platform leap from PC to Xbox Live Arcade some time this year, a release date we’re starting to believe courtesy of a quartet of new screen shots. The procedurally generated action adventure platformer—not to be confused with Spelunker HD for PlayStation Network—which Yu describes as “La Mulana [...]

Independent game stars like World Of Goo‘s creators, Braid‘s Jonathan Blow and Flower‘s Kellee Santiago have revealed Indie Fund, an ‘angel’-style funding source for indie game makers. According to the Fund’s official website, “Indie Fund is a brand new funding source for independent developers, created by a group of successful indies looking to encourage the [...]

During my visit to Singapore last month to meet IGF finalists Ratloop Asia (creators of Rocketbirds: Revolution!), I had a chance to speak to Hampa from Nabi Studios about their upcoming WiiWare version of Toribash. We talked about a couple of things, mainly on the subject of Toribash WiiWare and upcoming features for the Windows, [...]

The mind, body and soul of Savygamer tells me that, after recently mentioning it would become Freeware, the Spirit Engine 2 has been released in the format. It’s a bit of a shame, in some ways – it’s a critically celebrated indie-game which never managed to find a proper audience, for a number of reasons. [...]

[Originally published on Mod DB, these interviews from Leo Jaitley of Dejobaan Games explores the neat nooks and crannies in indie gaming. This week the spotlight's on Rob Jagnow, founder and CEO of Lazy 8 Studios.] What do Lazy 8 Studios of San Francisco, CA and Dejobaan Games of Watertown, MA have in common? Both [...]

Speaking to CVG, Darwinia+ developer Introversion spoke to the differences between Xbox Live Arcade and PSN, as well as the realities of game development. Regarding why Darwinia+ is an XBLA exclusive, Introversion’s Mark Morris noted that independent developers “have to go with whatever [they're] offered,” though he’d like to see the game on both platforms. [...]

[Originally published on Mod DB, these interviews from Leo Jaitley of Dejobaan Games explores the neat nooks and crannies in indie gaming. First up is a chat with Cliff Harris, developer and founder of the UK-based one-man company Positech Games.] This is the face of a British indie game developer. Examine it. Imagine your hands [...]