Gaming News & Gaming Culture from the Source
window.google_analytics_uacct = “UA-2281360-3″; Given the years of back and forth we’ve seen over the possibility of an updated Syndicate for current-gen consoles, we’re looking at the handful of recently discovered copyright documents — that seemingly reveal a collaboration between Starbreeze Studios and EA — with a fair amount of skepticism. Internet supersleuth Supererogatory spotted the [...]
Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical [...]
In: Developers|Gaming News|Indie
22 Jan 2010window.google_analytics_uacct = “UA-2281360-3″; Speaking to CVG, Darwinia+ developer Introversion spoke to the differences between Xbox Live Arcade and PSN, as well as the realities of game development. Regarding why Darwinia+ is an XBLA exclusive, Introversion’s Mark Morris noted that independent developers “have to go with whatever [they're] offered,” though he’d like to see the game [...]
The Independent Games Festival has announced the Main Competition finalists for the twelfth annual presentation of its prestigious awards, celebrating the most innovative creations to come out of the independent game development community this year. Nearly $50,000 in prizes in various categories, including the $20,000 Seamus McNally Grand Prize will be awarded on stage at [...]
In: Developers|Gaming News|Technology
20 Dec 2009DrPetter, the talented developer behind Deflectorpool and Sfxr, just released an alpha for a new tool, called Sculptris. Sculptris lets you make 3d models quickly and intuitively as shown in the above video. You can export your creations as OBJ files or import OBJ files to use as a base for editing. It’s really fun [...]
In: Developers|Gaming News|Indie
27 Jul 2009Back in March we got the first look at a 5-day prototype kicking around the Flashbang offices in the form of Time Donkey, the Minotaur China Shop creator’s self-described “Cursor*10 meets WarioWare meets Raving Rabbids” time-warping platform game. Though we had — as usual — pretty strong hints that this would be the next official [...]
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5 Jun 2009Just released by Adam ‘Atomic‘ Saltsman for the benefit of indie devs everywhere: the Flixel engine, an open-source, fully featured, newly updated version of the Flash AS3 library Saltsman used for both his original web hit Gravity Hook, and the most recent Offworld-featured Fathom. Flixel, which is meant to forgo the Flash IDE entirely, contains [...]
In: Developers|Gaming News|Indie
28 May 2009Attn. would-be indie devs: World of Goo creators 2D Boy, as they gear up to develop their next game, have just released this simple open-source framework for rapid prototyping, a process which 2D Boy Kyle Gabler notably employed to create the original Tower of Goo at the Experimental Gameplay Project. The framework, they say, will: [...]
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21 May 2009Nearly 24 hours after it went out in mid-April, John Warner checked on the numbers for Raycatcher – a game he and a partner designed and distributed over Steam. The first day, it sold 1,000 copies for $5. But pirates had also made 35,000 copies for free. Warner, 25, an environmental artist who had worked [...]
First details on the ICO and Shadow of the Colossus developers PlayStation 3 project may have just leaked online, just a few weeks before the game was expected to make an appearance at E3. The alleged trailer for “Project TRICO,” by way of PlayStation Lifestyle, begins with a scene that might be familiar to followers [...]