Archive for the ‘Developers’ Category

While not exactly about playing games (this is more for the making of games) the launch of Unity 3, the third iteration of the free-to-use game engine, has me excited. Of all the game-making tools out there, Unity is the one I’ve spent the most time with, and it was actually responsible for the RPS [...]

Seeing as how you’re reading this website at this specific time of day, I have to imagine you have — at one point or another — imagined what it’d be like to create a game from scratch; we’ve all been there. Markus Persson, the gentleman best known for Minecraft, can help with that. You see, [...]

As part of the QuakeCon festivities, id’s John Carmack revealed something that should excite the modding community: source code. Authors can now access source code for both Splash Damage’s multiplayer-focused Wolfenstein: Enemy Territory and 2001′s series reboot, Return to Castle Wolfenstein, through id’s FTP, which we’ve linked below. Both games’ sources are made available through [...]

Continuing the Game Developers Conference 2010 free video lecture series, organizers have debuted the ‘Indie Gamemaker Rant’ from the 2010 Independent Games Summit, also adding multiple new site navigation features. The new lecture, highly rated by GDC attendees, is part of a free update published at the GDC Vault website, and features video technology that [...]

A few months back, I mentioned Game Seeds, the card game created by Utrecht School of the Arts, Monobanda and Metagama to help game designers brainstorm both character design and entire games, by playfully combining their specific mechanics. The post quite happily got far more attention than I would’ve imagined, and (especially after I’d posted [...]

What is a game? Evolution embedded play into the very fabric of being human, so this is a question that has been pondered since the dawn of man. It may be somewhat baffling, then, that we are still unable to reach a consensus. Searching the web for the “definition of a game” will unearth many [...]

You’ve already seen an extensive breakdown of the concept art behind Double Fine‘s nü-cult-classic Brutal Legend right here on Boing Boing, but above, interface designer Joe ‘codeloss‘ Kowalski goes awesomely in-depth on work he put into the menu and title screen systems — a system brilliantly aping the wonderful yesteryear of gatefold sleeves and ballpoint-pen [...]

You should know, before you read this interview, that I braved a natural disaster to bring it to you. More specifically, on my way to San Francisco from Baltimore, my layover flight was delayed because of a tornado in Denver, Colorado. According to the alarms and buzzers being set off in the airport, the tornado [...]

Like movies, the design of games can often be reduced to a set of “building blocks”, various elements that you can combine to form the final product. It’s an abstract concept, but one that’s perfectly illustrated in this…card game. Put together by Liselore Goedhart, “Game Seeds” is part of the Utrecht School of the Arts’ [...]

Regardless of whether or not you’ve played any of Sid Meier’s games, or whether or not you find yourself curious as to how he became a gaming luminary, or whether or not you’ve got 24 minutes to kill — you’ve got to watch Motherboard’s latest documentary. Its focus is on the history of Meier’s game [...]