Archive for July, 2010

window.google_analytics_uacct = “UA-2281360-3″; Cave, famous for its insane bullet hell shmups, is taking full advantage of the reduced risk of self-publishing downloadable games. Following the worldwide iPhone release of Espgaluda II, Cave’s Makoto Asada announced that the company is planning to release the 1999 shmup Guwange on Xbox Live Arcade worldwide. In a separate post, [...]

window.google_analytics_uacct = “UA-2281360-3″; If you need money to bring your indie game concept to life, and you don’t want to enter Activision’s design contest, you now have another alternative: The Indie Fund, created by a team of established indie devs, is soliciting applications. To apply, you need a playable prototype, a video and, you know, [...]

Continuing the Game Developers Conference 2010 free video lecture series, organizers have debuted the ‘Indie Gamemaker Rant’ from the 2010 Independent Games Summit, also adding multiple new site navigation features. The new lecture, highly rated by GDC attendees, is part of a free update published at the GDC Vault website, and features video technology that [...]

We’re hard-pressed to call a book full of concept art for Alien Breed: Impact created by clearly talented artists “kinda nasty,” but, well, part of it features images of gross bugs and stuff. More to the point: gross alien bug things.

If you’re into …