Archive for March, 2010

Spider-Man: Shattered Dimensions will get its amazing, noir web-slinging on this September. The game’s story, written by Marvel’s Dan Slott, finds four different wall-crawlers working across parallel universes to put together the Tablet of Order and Chaos, which sounds like a rejected item name from the Zelda universe. The latest issue of GamePro has some [...]

A short time ago, in a galaxy far, far away … I was sitting on a couch at Nintendo HQ, facing a large television. On it, a planetoid shaped like Mario’s head stared back at me. It was Starship Mario, the interstellar plumber’s preferred means of travel between the many galaxies that make up Super [...]

The last Metroid: Other M trailer confused us with its emphasis on storyline and dialogue over running and shooting. This latest trailer addresses that issue. Boy, does it ever. After Samus’s armor mysteriously grows out of her glowing heart or something, we’re treated to a nonstop barrage of the fastest action the series has ever [...]

You know, it’s kind of depressingly easy to win nerds over. Take, for instance, the debut trailer for Spider-Man: Shattered Dimensions just after the break. With just a few moving images of “noir” Spider-Man in action, our mild curiosity about the game from the company that most recently ported Transformers: Revenge of the Fallen to [...]

Sometimes, it’s the dead of night and you’re just sitting in the dark, eating some cold pizza and crying to yourself. You’re waiting for something good to happen. Then you kind of feel this tinge you can’t really define — it’s in the bottom of your gut, so you decide to tune into those nets. [...]

On the final day of the Game Developers Conference, music composer Vincent Diamante and SCEA sound designer Steve Johnson presented an audio session on the sound and music of Thatgamecompany’s Flower. We’ve uploaded our recording of the full presentation to Vimeo, which can be seen in eight parts. Early on, the speakers transition from a [...]

If you’re a Cave Story fan I think you’re going to enjoy this video! The game is coming out for WiiWare (North America) on March 22nd. Check the Nicalis blog for more information and other goodies, like fan art.

Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical [...]

The six Gamma IV finalists are on the GDC expo floor for the next couple of days, and I’ve been trying these one-button beauties out to see what makes them so special. Silent Skies by Spyeart aka Michael Todd uses a simple control mechanic. Flying a plane over a strange world, holding the button causes [...]

As Steam shows no signs of slowing its dominance of digital distribution for PC (and Mac!), it’s only natural that more niche services would arise; not really to oppose, but to compliment Valve’s service. Enter Desura, a distribution platform similar to Steam, save for one important aspect: It’s focused on independent game developers. Primarily, Desura [...]