Gaming News & Gaming Culture from the Source
From: Kotaku
In: Culture|Gaming News
2 Sep 2010Custom-made Portal shelf art, spied by reader martinf1 via Bob’s House of Video Games.
From: Destructoid
24 Aug 2010
Seeing as how you’re reading this website at this specific time of day, I have to imagine you have — at one point or another — imagined what it’d be like to create a game from scratch; we’ve all been there. Markus Persson, the gentleman best known for Minecraft, can help with that.
You see, he created a game for the down-and-dirty design competition Ludum Dare 18 — and he streamed the entire creation process live. Genius! I was there for part of the “show,” so I feel okay in saying that this time-lapse video of the dev cycle is vastly more enjoyable to watch.
The finished game, Metagun, can be played here.
Timelapse of a game programmer [Reddit via Gawker.TV]

Scott Pilgrim vs. The World: The Game was just released for the PlayStation Network this week and the lead animator on the project, Paul Robertson, has released some animated sprites of the various characters in the game to celebrate. Scott, Ramona, Knives, the evil ex’s and more are all available for you to nab and use as your Forum avatars or something!
I adore everything Paul Robertson related and it’s so great that he’s finally put out a game. The Scott Pilgrim game is pretty awesome and I recommend you all try it out.
From: Joystiq
In: Developers|Gaming News|PC
13 Aug 2010As part of the QuakeCon festivities, id’s John Carmack revealed something that should excite the modding community: source code. Authors can now access source code for both Splash Damage’s multiplayer-focused Wolfenstein: Enemy Territory and 2001′s series reboot, Return to Castle Wolfenstein, through id’s FTP, which we’ve linked below.
Both games’ sources are made available through the GNU General Public License agreement, which states that the code is available for both free and commercial use, so long as the individual using the code credits id Software and doesn’t try to claim it as their own. If you want to tinker with either game, check out the convenient Big Download link below. Happy modding!
From: Joystiq
In: Culture|Gaming News|Music
12 Aug 2010
Reformat the Planet is a documentary by 2 Player Productions about the 2006 Blip Festival and the artists who helped put it together (and then played a bunch of amazing chip music on stage), including Nullsleep, Glomag, Bit Shifter, Hally, Anamanaguchi, and more. 2PP just announced the date for the long-awaited DVD release: August 24.
The two-disc package includes the original movie, as well as a “Reformat the Planet 1.5″ featurette that follows up with the next couple of years of the New York chiptune scene (a clip of that can be found after the break). The discs also have music videos and songs from some of the included artists.
In addition, 2PP partnered with Fangamer to create some lovely merchandise that can be purchased in bundles with the DVD. If you want to look like a person who knows a lot about music made with Game Boys, you can buy a shirt, square buttons (how is this possible?), a poster, and Blip Festival DVDs and CDs. Then you can watch the movie and actually know a lot about it!
From: Destructoid
In: Culture|Gaming News
9 Aug 2010
Provided of course that your summer days involve hardened killers, big guns and chicks on poles. Ahh, how I recall my youth, wasting away many a lazy afternoon carrying out ruthless vendettas against those who had done me wrong, squeezing the life out of them by any and every means necessary. This really takes me back.
I think I may have mentioned that I have a certain level of… anticipation at work for Shank. The game played so smoothly at E3 that I’m honestly a little breathless thinking about it. Two more weeks. One day at a time.
In the meantime, enjoy these concept sketches because they are gorgeous. My favorite is the movie poster design.
We’ve an entire internet’s worth images from Deus Ex: Human Revolution for you – a heady mix of screens and concept art, which we’ve posted below. All the images in this article are clickable for larger versions. Go browse, it’s got some serious cyberpunk prettiness going on. Also, some brown. Finally, check back later today for our intricate and edifying preview of the game, written by the handsome, wily, and dexterous Quintin Smith.

A splendid, PC-loving chap has made a 500-page book about the history of point and click adventure games – yer LucasArts, yer Sierras, yer Revolutions, yer all the rests. Even Simon the bloody Sorcerer. All the way up to Grim Fandango, bless its skull-patterned socks. Your coffee table would probably very much appreciate straining under the weight of Graphic Adventures’ nostalgia-strewn, many-pictured pages – though you can also read a free digital version.
From: Destructoid
In: Culture|Gaming News
28 Jul 2010
Big news for fans of Guillermo del Toro (Pan’s Labyrinth, Hellboy series)! Speaking with MTV News, the director revealed that he’s finally ready to shift into the games side of the entertainment industry.
“One of the things we’re announcing in the next few weeks is a big deal with a big company. We’re going to do games that are going to be technically and narratively very interesting,” he says.
“It’s not a development deal. We’re going to do it. We’re doing them. And we’re going to announce it soon enough.” Consider me excited. My love of bizarre creature designs and hatred toward rampant CGI in movies has turned me into a fan of del Toro’s work over the years.
He’s got the pure imagination needed to make truly interesting games, which is why I sincerely hope this deal is for a brand new IP. What genre would you like to see del Toro tackle?
Guillermo del Toro Has Multiple Games In The Works With A ‘Big Company [MTV Multiplayer]

A NeoGAF user has painstakingly pieced together details of the canceled Legacy of Kain game, The Dark Prophecy. The game was being developed in 2004 by Eidos and Ritual Entertainment, but fell victim to the axe before it could be completed. Now a huge amount of information has been recovered.
It would seem that The Dark Prophecy‘s story was due to center around two different time periods, one featuring a tyrannical Kain from the past, one featuring the modern day Kain. The vampire would also regain his transformation power, as first seen in the original Legacy of Kain. The Dire Wolf form would return, along with a Dire White Wolf and a monstrous “beast” form.
A ludicrous amount of art and screens have also been posted, which you can check out below. It looks like it could have been a pretty cool game, and speaking as a fan of the Kain character, I’m sad this wasn’t finished. Ah well, maybe Kain will rear his ugly head again someday.
[Via NeoGAF]